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Message no. 1
From: James Nichols <JMNICH00@****.UKY.EDU>
Subject: Why Can't You . . .
Date: Sat, 19 Aug 1995 15:38:05 EDT
I just wanted to say one thing about a lot of the questions on the list

A ot of the people ask why certain things can't be done a certain way, or
when looking at a way FASA has done certain things that ARE pretty contrived an
d kludgy. Like Decking (ewwwwwww, they would be a neat PC if FASA aver fixes
decking rules) and putting somekind of interface betwixt deck and decker, and o
ther example that currently escape me.

Namely, and most importantly, GAME BALANCE.

Sure a lot of the ideas expressed are pretty cool, but anything that makes the
game to easy for the PC is gonna make the game, well . . , boring. Unless of
course you like playing an OZ-ian game (read munchkinism).

While what FASA did doesn't always work, a lot of what they did was for a reaso
n, and when people want to start throwing in FIXES or EXTRAS, they (and their
GM's) should expect some counterbalance or penalty.

I.e., anything you can come up with a Bazillion nuyen corp can do better or cou
nteract easily (though admittedly allowing an innovative idea to work for a
while before others catch on is a good reward for creativity). Or in the case
of the interface in decking (a radio setup was metioned earlier not too long
ago) some type of intiative and bandwidth penalties ought to be applied.

An idea for decking insulation that I like is usiong some kind of fiberoptics
that become non light conductive when an energy surge (A successful black ice
attack for instance) attempts to come from the deck to the deckers head.
It polarizes so as not to pass the surge and melts or somesuch.
But as this would allow decking without immediate DEADLY consequences (and I
say immediate because you could still be tracked down and snuffed at gunpoint)
this would probably not be allowed in a game (and shouldn't be)

And be glad that FASA does the things that they do, becuase if the Technology
curve were to follow along as it does today, even allowing forthe big crash
earlier in FASA history, ANY character who was more based on tech instead of
skills and/or magic would be obsolete as soon as he came off the cyber surgery
table or walked out of the black market decker store.

Well, I'm starting (STARTING?!?) to babble, so I better go now. Besides it's
time for another beer. ;->

James Nichols

p.s. Damion I don't know if you got my responses but the message you sent
to my address at work came through.
Message no. 2
From: "S.F. Eley" <gt6877c@*****.GATECH.EDU>
Subject: Re: Why Can't You . . .
Date: Sat, 19 Aug 1995 18:53:54 -0400
James Nichols writes:

> An idea for decking insulation that I like is usiong some kind of fiberoptics
> that become non light conductive when an energy surge (A successful black ice
> attack for instance) attempts to come from the deck to the deckers head.
> It polarizes so as not to pass the surge and melts or somesuch.
> But as this would allow decking without immediate DEADLY consequences (and I
> say immediate because you could still be tracked down and snuffed at gunpoint)
> this would probably not be allowed in a game (and shouldn't be)


It might not necessarily help.. The way I read Black IC as working,
it doesn't use high-amperage currents to fry your brain, or even
high-frequency.. It simply generates a specific set of wave patterns in
a specific set of frequencies that then propagate into the neurons in your
brain, creating a feedback loop that does neural damage. Therefore,
setting up a cutoff breaker for certain energy levels won't help.

"Why not filter the wave patterns, then?" you may ask.. I don't know.
Maybe there are too many ways to trigger such a feedback loop.


Blessings,

_TNX._

--
Stephen F. Eley (-) gt6877c@*****.gatech.edu )-( Student Pagan Community
http://wc62.residence.gatech.edu| "Program flowering --
My opinions are my opinions. | Procedures, functions, data
Please don't blame anyone else. | Bloom effervescent."
Message no. 3
From: Sebastian Wiers <seb@***.RIPCO.COM>
Subject: Re: Why Can't You . . .
Date: Sat, 19 Aug 1995 19:31:22 -0500
>
> "Why not filter the wave patterns, then?" you may ask.. I don't know.
> Maybe there are too many ways to trigger such a feedback loop.
>
>
> Blessings,
>

Um, what do you think hardening, shield programs, body persona, and defensive
mpcp are doing if not defending against incoming, destructive signals form
enemy ICE ? Also, if you opaqued your fiber optic conection, you would be
jacking out. Or abadoning your unguided deck to the brutal power of a system
on full alert, which is possibly worse. (can you say trace and burn, against
no hacking pool, and arguably no defense at all?) And yes, there are probably
as many ways to kill a decker as there are to die- Sim death can still kill if
done wrong (right).

seb
Message no. 4
From: "Victor Rodriguez, Jr" <sedahdro@*****.COM>
Subject: Re: Why Can't You . . .
Date: Sat, 19 Aug 1995 23:54:00 EST
>I just wanted to say one thing about a lot of the questions on the list
>
>A ot of the people ask why certain things can't be done a certain way, or
>when looking at a way FASA has done certain things that ARE pretty contrived an
>d kludgy. Like Decking (ewwwwwww, they would be a neat PC if FASA aver fixes
>decking rules)
Just wait for VR2 maybe they'll put in some revissions. It's due to come
out in a couple of months, from what I've heard.
---Sedah Drol
Message no. 5
From: Gurth <gurth@******.NL>
Subject: Re: Why Can't You . . .
Date: Sun, 20 Aug 1995 09:52:44 +0200
>Namely, and most importantly, GAME BALANCE.

I don't believe in anything for its own sake, which in this case means I
don't see the point in giving something disadvantages while it for all
practical purposes hasn't got any. I agree with putting in disadvantages if
they are normal for the thing you add to the game, but I don't think you
should do it _just_because_...

>Sure a lot of the ideas expressed are pretty cool, but anything that makes the
>game to easy for the PC is gonna make the game, well . . , boring. Unless of
>course you like playing an OZ-ian game (read munchkinism).

Whether or not a game becomes munchkinish depends on the players, not the
rules, IMHO.

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
The Teddy Pugh Interview
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: Why Can't You . . .
Date: Sun, 20 Aug 1995 10:18:53 +0200
[making dataline opaque when black IC attacks]

It sounds OK, but you'd get jacked out IMHO. Makes me think of one-way
datalines (from the NAGRL)... if data can only move one way through them,
how can you download anything from a node? It'd have to go through the
dataline to your deck's memory, in the _wrong_ direction... On a similar
note, IC couldn't hurt you because it can't get to your deck...

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
The Teddy Pugh Interview
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)
Message no. 7
From: Steffen Lassahn <SL@*****.DE>
Subject: Re: Why Can't You . . .
Date: Mon, 21 Aug 1995 13:30:54 GMT+0100
> "Why not filter the wave patterns, then?" you may ask.. I don't know.
> Maybe there are too many ways to trigger such a feedback loop.

Either that or ot will slow down yout deck to much. If you have to
filter every input things should get rather slow. Perhaps nobody can
fry your brain but your are still slower than the rest especially
than the mainfram on the other side.

Mad Eagle, Flyboy



+---------------------------------------------------------+
| Steffen Lassahn sl@*****.de |
| Tel: +49-40-2507298 lassahn@*******.uni-hamburg.de |
+---------------------------------------------------------+

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