From: | Steven A. Tinner bluewizard@*****.com |
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Subject: | Why ED failed (Was - Deciper press release link) |
Date: | Fri, 10 Sep 1999 00:18:15 -0400 |
>It had some serious competition including Mage (which outsold Vampire)
>and at least 6 other games. If it had come out in 92 or 94 it would have
>had more breathing room.
ED was a good game.
However it was hampered by a rules system that while VERY elegant, and far
more balanced than most other rpg's on the market - had too steep a learning
curve.
I've had the first edition hardback of ED since it came out, and I STILL am
not clear on a LOT of the rules of the game.
I barely know a step from a circle.
The truth of the matter is that ED rules system has always reminded me of
the DC Heroes RPG, and the old Traveller system.
No ... that's NOT a compliment.
There are other reasons (including my own pet theory on the "FRP Conspiracy
of '93") that ED failed, but the big one was that it was inaccessibile to a
good number of gamers.
If you're going to compete with AD&D you can't afford to have potential
customers look at your rules and say, "Ahhh .... screw it. I'll just run
Keep on the Borderlands again."
Steven A. Tinner
bluewizard@*****.com
http://listen.to/tinner
"God is my co-pilot, but the Devil is my bombardier."