From: | GR DIRK KENNETH W <DIRKKENN@***.ISU.EDU> |
---|---|
Subject: | WHY INITIATE |
Date: | Wed, 26 Apr 1995 09:55:34 MST |
> ... I cant see any really good reason to initiate beyond
> grade 0.
[stuff deleted]
> I agree a higher magic/initiation grade lets you do some
> nifty stuff - speed in the astral, higher force of spells,
> easier banishing, but I dont think that this stuff is worth
> that much karma.
Other list members have talked about how wonderful masking is
so I'm not going to repeat those arguements. However, I think
that the ability to cast higher spells is pretty powerful. If
my level for initiate mage (I don't have one, but its possible)
cast a force 10 manaball, that mage would only be looking at
stun dammage and not physical!
Also, look at how much initiation costs. To go from level 0
to level 1 initiate (assuming you do it the easy way by belonging
to a group and doing an ordeal/geasa/whatever) you are looking at
spending 10 karma points. (New initiate grade+6)*1.5. If you
were to instead improve a sorcery skill from 6 to 7 it would cost
14 karma points. And you don't get all the neat stuff that
initiating would give you.
Just my thoughts,
-DrugDoc
(aka Ken Dirk)
(E-mail: dirkkenn@****.isu.edu)
"Better living through chemestry"