From: | David Buehrer <dbuehrer@******.CARL.ORG> |
---|---|
Subject: | Wired Reflexes and Base Time |
Date: | Wed, 25 Feb 1998 12:15:33 -0700 |
skills?
For example, lets say a PC is trying to pick a rating 4 lock and the
base time for picking the lock is 60 seconds. Normally the base time
is divided by the number of successes.
However, I was thinking that this should be further modified if the
character has additional initiative dice.
So, divide the base time for a test by the successes plus initiative
dice minus 1 (Time = Base Time/(Successes + Initiative Dice - 1)).
If the PC in the example had an initiative of 7+4d6 and rolled 3
successes the actual time to pick the lock would be (60/(3+4-1))...
10 seconds. Whereas a character with an initative of 3+1d6 would
take 20 seconds.
With a base time of 60 seconds it doesn't make to much difference.
But lets say you've got a surgeon that is rigged to his operating
equipment, giving him 2 extra initiative dice. For an operation with
base time of 8 hours, if he rolls 3 success he can get the job done
in a little over an hour and a half. Without those two extra dice it
would take him a little over 2 and a half hours.
What do you think?
-David
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