From: | Justin Elliott <justin.elliott@********.OTAGO.AC.NZ> |
---|---|
Subject: | Wired reflexes and friendly fire. |
Date: | Tue, 20 Oct 1998 09:20:24 +1300 |
>->identity in the middle of a fire-fight.
>->
This brings up a point I have been wondering about. How common is wounding
by friendly fire in your games? It's just that with all those Sams etc out
there with wired reflexes I think that this kinda thing would be fairly
common.
For example, a Sam with Wired Reflexes 2 is in a combat situation in a
warehouse , a figure runs out from between two packing crates. At this
point his reflexes take over, he aims and shoots with out even thinking,
realising to late that his target is the party's mage.
In this situation I give the Sam a perception roll making the target higher
the faster the reflexes. Failure means the Sam fires as normal, sucess can
mean various things depending on how well they suceed, ranging from
shooting wide at the last moment to not firing at all.
This has made my group very carefull around their wired friends, and has
bought around some interesting role play situations as innocents have been
shot or shot at.
Anyway, Do you think I am being too tough? If not how do you lot play these
sort of situations.
Justin