From: | Mike Alex <mra0118@******.sdsmt.edu> |
---|---|
Subject: | Re: Wired + Vehicles |
Date: | Fri, 23 Feb 1996 15:04:46 -0700 (MST) |
> I was not aware of that...(and now I'm wondering why none of the other
> players in my game noticed it either). Thanks for pointing that out to
> me.
>
> Question: Does the same rule apply to rigged characters and vehicle
> movement? I.e. can they maneuver the vehicle they're jacked into at maximum
> speed once per turn and at cruise speed on the rest of their actions? I
> know this sounds like a stupid question, but at the moment I can't remember
> ever seeing a reference to this (and I'm at work, so I can't look it up).
>
The whole combat turn sequence for vehicle combat is different,
the movement of the vehicle per turn comes out to (Crusing Speed) x
(Number of successes on position test) for fleeing and persuit. I think
(from my perception of the vehicle rules) that different actions during
the turn for vehicles are solely to determine who shoots at who and when.
(Pages 104-107 SRII).
Mike Alex, mra0118@******.sdsmt.edu
"Resistance is futile, (if < 1 ohm)."
Freedom of Speech
R.I.P.
1786-1996