From: | tzeentch666@*********.net (Tzeentch) |
---|---|
Subject: | Wireless Networking |
Date: | Mon, 3 Oct 2005 12:31:05 -0700 (GMT-07:00) |
bit off the wireless deep end in some respects, but it specifically points out some of the
possible associated problems (for example, the sidebars on p. SR224, 304). I may be have
blocked it from my mind, but I don't really see where it says that cyberlimbs and such can
just be grabbed from your control; p. SR330 notes cyberware has wireless functionality,
but it seems odd to say a hacker can make you punch yourself - although I would *highly*
suspect that is EXACTLY what the writers actually intended (to give hackers more to do, if
nothing else).
-- Run in hidden mode. Unless they know what to look for specifically (what that means is
open to interpretation) they need to do an Electronics Warfare+Scan (15+, 1 Combat Turn)
Extended Test.
-- Worried about some technomancer jimmying with your precious 'ware? Then turn off its
wireless capabilities. If it's a smartlink all you lose is the ability to activate the gun
remotely or recieve video imagery from your guncam. Which, when you think about it, is
about as useless as teeth on a chicken anyways. See pp. 311-312 for the smartgun system
description and the marginal use that wireless gives you. Use a skinlink (p. SR318) or
invest in a datajack for criminies sake :)
-- Hacking your cyberware in combat is only a major issue if a) you are broadcasting
publically, which only the tools in the opening fiction piece seem to think is a good ide,
b) the hacker has several combat turns to hack in with their +6 threshold number, or
c)your commlink Firewall is crap, in which case you deserve it.
-- If a hacker uses Crash Program/OS (p. SR223) as far as I can tell this mainly targets
your commlink. So big whup if that crashes. Unless you are totally relying on the wireless
feed to your 'ware this won't do anything. Smartlinks are not a software program, although
I suppose you could Crash Program (p. SR223 but a quick hack attempt has +6 threshold and
its an extended test -- and crashing your smartlink would just make it restart (no time
given).
-- Ok, so a hacker gets admin access to your commlink and somehow spoofs DNI signals to
your cyberarm and treats you to a case of self-asskicking. What to do?! Turning off your
wireless link is a simple action (p. SR304). How this exactly supposed to play out with
the rules for shutting down nodes is not clear to me. A good security precaution would
seem to be turning off your wireless link every few Combat Turns to screw over any
extended hacking attempts.
-- Worried about those pesky technomancers somehow magically (excuse me, cybermantically)
turning your wireless back on to hack it? Well foil those pesky mages, I mean otaku, I
mean technomancers by removing the wireless bits entirely (p. SR304).
-- As a note, it was possible to take over people's cyberware and punch them in the face
with it in CP2020 (with the release of Guide to the Net and the idea of micronets (read,
PANs).
Still digesting some of the new decking changes, so please let me know (with page
references if possible) if there are specifics I'm missing.