From: | Reika ladyreika@*********.com |
---|---|
Subject: | Wolverine as an SR char ( was Re: [OT] X-Men) |
Date: | Sat, 15 Jul 2000 15:26:32 -0700 |
>
<<snip stuffs))
> An alternative suggestion though. Instead of making Wolvie a phys-ad,
> just cybernetically augment him. He was a science experiment (Weapon X)
> anyway. The claws are easy...cyberspurs. Adamantium lacing can be
> replaced with titanium bone lacing (or if you're feeling creative come
> up with the stats for adamantium and maybe even incorporate the
> discovery of this compound into a campaign) and you can heighten the
> senses and strength with cyberware as well. The only thing this leaves
> is the healing factor, though which any true Wolverine fan will tell
> you...is a MUST. Now I'm not certain on this one, but I think there's
> cyberware for that too... I'd have to look though...
>
> Snik-snik!
Hmm, I was thinking about making Wolverine as an SR char while watching
the movie today. And yes, it was the best movie based on a comic, I've
seen. *g*
Anyway...instead of making Wolvie's healing ability a physad power or a
piece of cyber, make it an edge. I was thinking along the lines of an 8
point edge, called (surprisingly enough *g*) Regeneration. Have it be
balanced by the flaws, combat monster, impulsive, amnesia, vindictive,
and enemies.
As for the adamantium....I'd have to say as bonelacing, give it an
essence cost of 3, adds +3 to body and does Str+5 stun damage when you
punch someone (if you notice, when Logan hits someone...they generally
go down, depending on who it is of course :) )). For spurs that are made
of the stuff...I'd say normal essence cost, and it would do Str+4 M
damage, *MAYBE* S damage, but M is more within the realms of reason.
All of the above is just random thoughts, nothings been really hashed
out.
Reika