Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Nexx <nexx@********.NET>
Subject: Wood axe
Date: Sat, 29 Aug 1998 00:49:56 -0500
What would the stats on a normal wood axe be like? I was thinking about
50Y, for a (Str-1)S weapon, concealability of 2. Any arguments (I'm
working on my first character, and a combat axe feels wrong for him)

***************
Rev. Mark Hall, Bard to the Lady Mari
aka Pope Nexx Many-Scars
*
If we shadows have offended,
Think but this, and all is mended,
That you have but slumbered here
While these visions did appear.
And this weak and idle theme,
No more yeilding but a dream,
Gentles, do not reprehend.
If you pardon, we will mend.
-
So good night unto you all.
Give me your hands, if we be friends,
And Robin shall restore amends.
-Puck "A Midsummer Night's Dream"
Message no. 2
From: Jett <zmjett@*********.COM>
Subject: Re: Wood axe
Date: Sat, 29 Aug 1998 02:54:52 -0400
Nexx wrote:
>
> What would the stats on a normal wood axe be like? I was thinking about
> 50Y, for a (Str-1)S weapon, concealability of 2. Any arguments (I'm
> working on my first character, and a combat axe feels wrong for him)
>
(Str-1)S is WAY too weak for a woodax, IMO. They're nasty buggers. I
would say more like a code of Str+2 S, +1 reach. Although it would
require a bit of skill, I think, to hit with.

--Jett

<*><*><*><*><*><*><*><*><*>


"I'll make this clear, that I'm just here for backup. And to offer the
occasional advice or insult."
--Jett, on being an NPC

Behold the mighty sonic scream of the Jett!

http://www.scifi-fantasy.com/~zmjett/shadow.htm
Message no. 3
From: Nexx <nexx@********.NET>
Subject: Re: Wood axe
Date: Sat, 29 Aug 1998 01:56:36 -0500
----------
> From: Jett <zmjett@*********.COM>
> Nexx wrote:
> >
> > What would the stats on a normal wood axe be like? I was thinking
about
> > 50Y, for a (Str-1)S weapon, concealability of 2. Any arguments (I'm
> > working on my first character, and a combat axe feels wrong for him)
> >
> (Str-1)S is WAY too weak for a woodax, IMO. They're nasty buggers. I
> would say more like a code of Str+2 S, +1 reach. Although it would
> require a bit of skill, I think, to hit with.

Well, I based (Str-1)S +2 reach off the fact that a combat axe has a StrS
damage code +2 reach, and the combat axe is going to have a sharper blade.

***************
Rev. Mark Hall, Bard to the Lady Mari
aka Pope Nexx Many-Scars
*
If we shadows have offended,
Think but this, and all is mended,
That you have but slumbered here
While these visions did appear.
And this weak and idle theme,
No more yeilding but a dream,
Gentles, do not reprehend.
If you pardon, we will mend.
-
So good night unto you all.
Give me your hands, if we be friends,
And Robin shall restore amends.
-Puck "A Midsummer Night's Dream"
Message no. 4
From: GRANITE <granite@**.NET>
Subject: Re: Wood axe
Date: Sat, 29 Aug 1998 01:07:17 -0700
> Well, I based (Str-1)S +2 reach off the fact that a combat axe has a StrS
> damage code +2 reach, and the combat axe is going to have a sharper blade.

Based on having hefted an axe or two in my time..and having studied
weaponry of this sort..I would give the wood axe the same damage code
as a combat axe..however, I would give it a +1 to attack target
numbers..unless a special skill is taken to counter this..The Wood
axe would probable be a bit heavier and more awkward than a weapon
designed for combat..
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
See Them Driven Before You,
And To Hear The Lamentation Of Their Women. -Conan
I Am The LAW! -JD
Jamais Arriere
Message no. 5
From: Caric <caric@********.COM>
Subject: Re: Wood axe
Date: Sat, 29 Aug 1998 01:41:05 -0700
> From: Nexx <nexx@********.NET>

> > > What would the stats on a normal wood axe be like? I was thinking
> about
> > > 50Y, for a (Str-1)S weapon, concealability of 2. Any arguments (I'm
> > > working on my first character, and a combat axe feels wrong for him)
> > >
> > (Str-1)S is WAY too weak for a woodax, IMO. They're nasty buggers. I
> > would say more like a code of Str+2 S, +1 reach. Although it would
> > require a bit of skill, I think, to hit with.
>
> Well, I based (Str-1)S +2 reach off the fact that a combat axe has a StrS
> damage code +2 reach, and the combat axe is going to have a sharper
blade.

I would agree with Nexx on this one Jett, I can't see a standard wood axe
being more deadly thatn an axe designed for combat.

Caric
Message no. 6
From: Stefan <casanova@***.PASSAGEN.SE>
Subject: Re: Wood axe
Date: Sat, 29 Aug 1998 18:35:58 +0000
> What would the stats on a normal wood axe be like? I was thinking about
> 50Y, for a (Str-1)S weapon, concealability of 2. Any arguments (I'm
> working on my first character, and a combat axe feels wrong for him)

I don't claim to know much about axe combat or anything but I don't
see why it should make less damage than a combat axe. It is just that
the combat axe is designed for fight while the other one is made for
chopping wood. The damage should be the same it is just that you
don't have much reach and it wouldn't be balanced for combat since
logs and tree don't tend to fight back :)

I have never boght an axe but 50Y sounds sort of expensive.

/Stefan

------------------------------------------------------------------------
"Frag you and the datastream you came on!" - Sinjin the decker
------------------------------------------------------------------------
... E-Mail .............................. casanova@***.passagen.se ...
... HomePage .............................. http://hsl.home.ml.org ...
... HomePage ................... http://www.bugsoft.hik.se/sl11ls/ ...
... ICQ .................................................. 1403212 ...
------------------------------------------------------------------------
Message no. 7
From: John Dukes <dukes@*******.NET>
Subject: Re: Wood axe
Date: Sat, 29 Aug 1998 13:46:22 -0500
>(Str-1)S is WAY too weak for a woodax, IMO. They're nasty buggers. I
>would say more like a code of Str+2 S, +1 reach. Although it would
>require a bit of skill, I think, to hit with.
>
>--Jett

Combat axe does <Str>S. A woodaxe isnt going to do MORE damage than one
designed for combat. For ease of gameplay, I would just have a woodaxe do
<Str>S.

-Teeg
Message no. 8
From: Martin Steffens <chimerae@***.IE>
Subject: Re: Wood axe
Date: Sun, 30 Aug 1998 09:57:20 +0000
and thus did John Dukes speak on 29 Aug 98 at 13:46:

> Combat axe does <Str>S. A woodaxe isnt going to do MORE damage than one
> designed for combat. For ease of gameplay, I would just have a woodaxe do
> <Str>S.

Damage should be greater than that of a combat axe, strangely enough.
Wood axes (I'm talking about those big 2 handed cleavers here) can do
more damage because they're heavier and combat axes. Reason: with a
wood axe you hit inanimate objects, so you don't have to worry much
about missing you target (if you do, there's a lot to worry about
though) so the head is far heavier than a combat axe's. You
need to be able to change the direction of a combat axe in mid-swing,
so they have to be lighter or else you would end up turning in little
circles or hitting yourself in the leg. However a wood axe should
have a heavy combat penalty when used in combat.

We've tried them against eachother, my insane cousin and yours
nutcase truely. Good thing we kept the protective sheating
on and pulled our blows, that was a close one. Now the quarterstaff
fight went muuuuch better :). Sometimes I wonder how I survived my
childhood...)

Karina & Martin Steffens
chimerae@***.ie
Message no. 9
From: "M. Sean Martinez" <ElBandit@***.COM>
Subject: Re: Wood axe
Date: Sun, 30 Aug 1998 23:48:52 EDT
Greetings!!

I would say (STR)S, since an Axe Blade is usually not as refined as a sword,
but sheer weight makes a differeance. IMHO

-Bandit
Message no. 10
From: "M. Sean Martinez" <ElBandit@***.COM>
Subject: Re: Wood axe
Date: Sun, 30 Aug 1998 23:50:36 EDT
In a message dated 8/29/98 2:59:05 AM Eastern Daylight Time, nexx@********.NET
writes:

> Well, I based (Str-1)S +2 reach off the fact that a combat axe has a StrS
> damage code +2 reach, and the combat axe is going to have a sharper blade.

D'oh, I forgot the combat axe had a damage code of (STR)S!

-Bandit
Message no. 11
From: Hidesy <hidesy@********.NET>
Subject: Re: Wood axe
Date: Mon, 31 Aug 1998 20:08:27 +1000
Karina & Martin Steffens Wrote:

>Damage should be greater than that of a combat axe, strangely enough.
>Wood axes (I'm talking about those big 2 handed cleavers here) can do
>more damage because they're heavier and combat axes. Reason: with a
>wood axe you hit inanimate objects, so you don't have to worry much
>about missing you target (if you do, there's a lot to worry about
>though) so the head is far heavier than a combat axe's. You
>need to be able to change the direction of a combat axe in mid-swing,
>so they have to be lighter or else you would end up turning in little
>circles or hitting yourself in the leg. However a wood axe should
>have a heavy combat penalty when used in combat.

Oookaay. Something that you don't want to roll all ones for huh? :)

Quantum

+==================================================================+
|If you never go off on a tangent, you are doomed to go in circles.|
+==================================================================+
| -----BEGIN GEEK CODE BLOCK----- |
| GGIT d- s++: a18 C+++ U L !E W+1/2 N- o? K w+ O--- M-- |
| V- PS+ !PE Y+ PGP t- 5? X+ R+ tv+ b+++ DI++ D++ G e>e++ h- r% x? |
| ------END GEEK CODE BLOCK------ |
+==================================================================+
| e-mail -- hidesy@********.net |
| ICQ UIN -- 2718472 |
+==================================================================+

Further Reading

If you enjoyed reading about Wood axe, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.