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Message no. 1
From: Court Schuett <schuett@*****.IVCC.EDU>
Subject: WooHoo! Found a Game!
Date: Wed, 12 Feb 1997 02:09:08 -0600
Yep! I finally did it. Now that I'm back in the swing of things, I have
a few mostly, opinoin answerable questions.
What kind of limits do GMs usually put on starting characters? I like
the nothing above Availability 6 rule in SR Companion. And I'm thinking
about using that. Does anybody use that, and with what success?
The only thing that concerned me is that it seems deckers and riggers
kinda get screwed with that. Anybody have some kinda formula with
Etiquette, Charisma, something like that to determine top Avail.?

Also, has anybody tried any of the groups from the back of Companion?
Like the Lone Star team or Doc Wagon team? I'm kinda interested in that,
but to me it seems kinda limiting.

Last thing, well, kinda. I had an idea, thought I'd like to share it
with the list. I recently got Threats, Portfolio of a Dragon, and Corp.
Shadowfiles. BTW I think these are great books. Keep up the good work
Mike! :) Anyway, seeing as how they're supposed to be files on
Shadowland, I was going to let any decker in the group have the chance to
download them. I figured it'd let them read them (not the Game info
though) without me just giving them to them. I figured some of the
earlier ones, like Shadowtech, or something would be more general info by
now, 5 years later, so they could just look at those, but the newer ones,
Atzlan, Awakenings, Corp. Sec., Corp. Shadowfiles, DS, Threats, etc...
could be downloaded. Sound cool? What does everyone think would be a
good test, or series of tests to get into Shadowland? Is it in a book
somewhere? I thought I remeber seeing a Ettiquette(Matrix) test
somewhere, but I could be wrong.

Thanks. :)
-Court


/* Court Schuett

schuett@*****.ivcc.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Where your eyes don't go a filthy scarecrow waves its broomstick arms
And does a parody of each unconscious thing you do
When you turn around to look it's gone behind you
On its face it's wearing your confused expression
Where your eyes don't go
-They Might Be Giants
*******************************************************************************/
Message no. 2
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: WooHoo! Found a Game!
Date: Wed, 12 Feb 1997 08:52:47 GMT
Court Schuett writes

> Yep! I finally did it. Now that I'm back in the swing of things, I have
> a few mostly, opinoin answerable questions.
> What kind of limits do GMs usually put on starting characters? I like
> the nothing above Availability 6 rule in SR Companion. And I'm thinking
> about using that. Does anybody use that, and with what success?
Have used it for a long time anyway, very useful rule, though both
Franchi22's and IPEX ammo being 6 is a real pain :(

> The only thing that concerned me is that it seems deckers and riggers
> kinda get screwed with that.
You really have to make MPCP rating and vehicles immune. Apply commen
sense instead, Rolls Royce Pheaton, yes its a limo, Widjana combat
drone, 'Not a fragging chance!' Sorry but the existing vehicle
availability rules are plain useless.
Mike : will RBB2 address this? i don't see a formula based solution
working, though having said that you'll probably manage to come up
with one.


> Anybody have some kinda formula with
> Etiquette, Charisma, something like that to determine top Avail.?
>
No.

> could be downloaded. Sound cool? What does everyone think would be a
> good test, or series of tests to get into Shadowland? Is it in a book
> somewhere? I thought I remeber seeing a Ettiquette(Matrix) test
> somewhere, but I could be wrong.
>
The correct test is matrix ette TN4. but i forgot again where i saw
it, one of the adventures i think.

Mark
Message no. 3
From: GRANITE <granite@**.NET>
Subject: Re: WooHoo! Found a Game!
Date: Wed, 12 Feb 1997 04:27:26 -0700
> From: Court Schuett <schuett@*****.IVCC.EDU>
> I like
> the nothing above Availability 6 rule in SR Companion.

This is the chart I use..It is a minor modification of the rules from
the core..WHich say something like: It is a good idea not to allow
anything over a 6 availability...

GEAR AVAILABLIITIES
=================
6 - MOST
up to 8 - MAY ASK FOR 3
up to 12 - MAY ASK FOR 1
GM may dissallow any selection
in the interest of game balance.

Note the last blurb includes stuff at availability 6..And asking for
something does not guarantee acquisition...Afterall equipment is the
treasure of SR...

-------------------------------GRANITE
=================================================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
Message no. 4
From: Caric <caric@*******.COM>
Subject: Re: WooHoo! Found a Game!
Date: Wed, 12 Feb 1997 09:55:33 -0700
> Yep! I finally did it. Now that I'm back in the swing of things, I have
> a few mostly, opinoin answerable questions.
> What kind of limits do GMs usually put on starting characters? I like
> the nothing above Availability 6 rule in SR Companion. And I'm thinking
> about using that. Does anybody use that, and with what success?
> The only thing that concerned me is that it seems deckers and riggers
> kinda get screwed with that. Anybody have some kinda formula with
> Etiquette, Charisma, something like that to determine top Avail.?

We do limit availability to 6...as far as riggers and deckers go if you are
using the edges and flaws from the companion also it allows for the SOTA
edge to up their beginning availability. So far it is working well for us.

> Also, has anybody tried any of the groups from the back of Companion?
> Like the Lone Star team or Doc Wagon team? I'm kinda interested in that,
> but to me it seems kinda limiting.

No not yet, but it sounds fun for a short one or two adventures...it might
get tiresome long term though.

~Caric

"All the world's indeed a stage, we are mearly players.
Performers and portrayers. Each anothers audience,
outside the gilded cage." -Rush
caric@*******.com
Message no. 5
From: "Faux Pas (Thomas)" <thomas@*******.COM>
Subject: Re: WooHoo! Found a Game!
Date: Wed, 12 Feb 1997 11:53:31 -0600
At 02:09 AM 2/12/97 -0600, you wrote:
>Yep! I finally did it. Now that I'm back in the swing of things, I have
>a few mostly, opinoin answerable questions.
>What kind of limits do GMs usually put on starting characters? I like
>the nothing above Availability 6 rule in SR Companion. And I'm thinking
>about using that. Does anybody use that, and with what success?

It's worked out pretty good if you want your runners to start off as the
fresh new faces on the block. As they game, the players realize how hard
it is to acquire things like sniper rifles, RPG launchers, big grade
bang-bangs.

>Last thing, well, kinda. I had an idea, thought I'd like to share it
>with the list. I recently got Threats, Portfolio of a Dragon, and Corp.
>Shadowfiles. BTW I think these are great books. Keep up the good work
>Mike! :) Anyway, seeing as how they're supposed to be files on
>Shadowland, I was going to let any decker in the group have the chance to
>download them.
>I thought I remeber seeing a Ettiquette(Matrix) test
>somewhere, but I could be wrong.

Only the best of the best are supposed to be able to get into Shadowland,
so I'd try Ettiquette Martix 9 or 12. Alternatively, just show them what
you want to show them. Books like Threats are GM-only in my game. And on
a run to Aztlan, I was going to have a fixer d/l the Aztlan post from
Shadowland for the runners. Odd thing is, gamewise, we were right at the
date everyone was annotating that post.




Thomas Deeny
Infobahn Austin
512 320 0556
Message no. 6
From: Brett Borger <bxb121@***.EDU>
Subject: Re: WooHoo! Found a Game!
Date: Wed, 12 Feb 1997 20:34:22 -0500
>>I thought I remeber seeing a Ettiquette(Matrix) test
>>somewhere, but I could be wrong.
>
>Only the best of the best are supposed to be able to get into Shadowland,
>so I'd try Ettiquette Martix 9 or 12. Alternatively, just show them what
>you want to show them. Books like Threats are GM-only in my game. And on
>a run to Aztlan, I was going to have a fixer d/l the Aztlan post from
>Shadowland for the runners. Odd thing is, gamewise, we were right at the
>date everyone was annotating that post.

Rules for accessing Shadowland are found in the SR Companion, and it isn't
that difficult. The theory is it moves around too much for the law to
bother catching them more than they are supposed to be so hard to find.
They are hard only to Joe Corp I-press-one-button-only.

-=SwiftOne=-
Message no. 7
From: "Arno R. Lehmann" <arlehma@***.NET>
Subject: Re: WooHoo! Found a Game!
Date: Thu, 13 Feb 1997 03:04:16 +0100
On Wed, 12 Feb 1997 02:09:08 -0600, Court Schuett wrote:

>Yep! I finally did it.

Have Fun!
Play Games!
etc.

>What kind of limits do GMs usually put on starting characters? I like
>the nothing above Availability 6 rule in SR Companion. And I'm thinking
>about using that. Does anybody use that, and with what success?
>The only thing that concerned me is that it seems deckers and riggers
>kinda get screwed with that.

I use common sense. I don't know SR Companion, but you're right
about deckers and riggers ... OTOH, sometimes high avail's should
be no problem. Example: PC with security or military background might
start with APDS ammo ... in reasonable quantity, of course. That can
be simmilar for deckers or riggers, but read on ...

>Anybody have some kinda formula with
>Etiquette, Charisma, something like that to determine top Avail.?

... no, I don't, but when a PC wants to buy something from a connection
then he can of course try to use the appropriate skills. More important
are, IMHO, the connection's connections and skills. So a rigger can
buy drones from e vehicle-mechanic, but of course thats common sense.
A rigger could also buy that drone from a Johnson ... if that Johnson
can get them and sees his corp's interest in selling it. But that I
require a background for the PC's connections is, of course, kind of
a houserule.
But that leads to the ***question*** How do you handle PCs connections?
Do you want backgrounds of any sort, and how detailed?

<snip>

>Last thing, well, kinda. I had an idea, thought I'd like to share it
>with the list. I recently got Threats, Portfolio of a Dragon, and Corp.
>Shadowfiles. BTW I think these are great books. Keep up the good work

... wish I could get them ... cheap ...

>Mike! :) Anyway, seeing as how they're supposed to be files on
>Shadowland, I was going to let any decker in the group have the chance to
>download them.
<snip>
>What does everyone think would be a
>good test, or series of tests to get into Shadowland? Is it in a book
>somewhere? I thought I remeber seeing a Ettiquette(Matrix) test
>somewhere, but I could be wrong.

For public available information I don't want tests in my games.
Files, that are not public, but known to exist and that are "mirrorerd"
in several sites I use etiquette(Matrix) or simply a computer test,
only with secrets things, that are really protected, I let a decker
try to find them step by step ... IC by IC ... :)
But that is not by any rules that I know, it's just taken from RL
experience and intuition.

>
>Thanks. :)
>-Court
>
No problem,

--
Arno
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