From: | "Dark Thought Publications." <JEK5313@*****.TAMU.EDU> |
---|---|
Subject: | You are number six. . . HA HA HA HA |
Date: | Sun, 28 Feb 93 20:05:35 CET |
]] Just my $.10. Inflation is hitting hard.
]] Anyway. Did anyone ever wonder why there are 6
]] essence points? Kinda dumb, unless you think the
]] body needs at least 40% of its human tissue to
]] remain in working order. Just a thought.
]] Harlequin
]]
Minotaur:
] Actually you signature leads me to my on link. In my game
] I have created a Ressurrection Spell. It can only be cast
] using Ritual Sorcery, requires 6 individuals of the same
] tradition/totem.
]
] It is based off the 6 parts to the Chal-han challenge in
] the FASA module aptly named... Harlequin. Perhaps their
] is soemthing mystic about the number six. Since alot of
] the magic from SR is based on ancient cultures- totems,
] Myan Calendar, etc.. there is something about the number
] six....
]
] But then again... Tom Dowd could be a loon and selected
] the number arbitrarily... :)
You guys might be surprised at how much of the magic system in
Shadowrun is based off _real_ mysticisms. Firstly, did you know that,
according to a couple of AmerIndian traditions, there _is_ a predicted coming
of the Sixth World?
At any rate, and to sum things up briefly; the number six has a long
history in religion/mysticism from as far back (that I can remember right now)
as Sumeria, and the cradle of civilization. The number six is the "power magic
number" of man. Therefore, sixth world is age of man, six essence measure of
humanity, etc. . .The number seven is the number for that which is beyond man.
The holistics and astrologers would love to get their hands on this game, for
all the "I told you so"s they would fling.
--Flare