Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Scott Wheelock iscottw@*****.nb.ca
Subject: "You're sick, Jesse, sick, sick, sick!"
Date: Mon, 21 Jun 1999 14:59:35 -0300
Right then. So you're wobbling down Orchard Ave., whistling the
chorus of a half-remembered song and jingling your credsticks, when a
cranky Fly Spirit loses his already short temper and infects you with a
disease horrifyingly similar to VITAS-3. Having read up on the dangers
of tangling with creatures who can infect you, you hurry home, your
pulse racing, and whip open your copy of Shadowrun: Third Edition.
Finding the "Diseases and Toxins" section on pages 249 and 250, you
read that VITAS-3 has a speed of twelve hours, so you make yourself a
nice stir-fry, watch Channel 9 Bingo (the XXX version), and finish that
cross-stich you've been putting off.
After twelve hours, you feel the disease hit (just like the book
said). Using your abnormally healthy Body of 6, you roll 4 sixes,
getting the damage down to Moderate. Not so bad, you think, and get
into your pajamas, heading for dreamland.
Too bad you didn't read the whole section. Even if you were to roll
absurdly well, and get 6 successes on your healing test, that Moderate
wound would take a minimum of 1 day to heal. But wait, the Fly Spirit
pipes up gleefully, that would mean twelve hours would pass, and the
disease, still being in your system, would require you to make another
Body test, this time at a +4 to the Target Number (that's a ten, the
Fly Spirit giggles). So you do, you get at best another Moderate, and
you have to go through this again in twelve hours (and every twelve
hours you're still infected).
You're dead, Charlie.
Granted, you were kind of a dope not to locate an antidote, or dig up
some magical healing, but still, that's a nasty, nasty disease. If you
can't get the damage down to Light on the first test, you may as well
get going on that last will & testament. Considering the amount of the
world's population today that wouldn't have access to any medical aid,
the kill rate for this would be, IMO, way more than 10% of the world's
population.
I think it's the recurrent damage tests that get me...not to mention
that under these rules, the Neuro-Stun VIII (with a speed of 1 turn)
would kill you rather quick (still in contact with you, keep making
Body tests).

Any thoughts?

-Murder of One
Message no. 2
From: Twist0059@***.com Twist0059@***.com
Subject: "You're sick, Jesse, sick, sick, sick!"
Date: Mon, 21 Jun 1999 16:35:38 EDT
In a message dated 6/21/99 4:21:20 PM Eastern Daylight Time,
iscottw@*****.nb.ca writes:

<< I think it's the recurrent damage tests that get me...not to mention
that under these rules, the Neuro-Stun VIII (with a speed of 1 turn)
would kill you rather quick (still in contact with you, keep making
Body tests).

Any thoughts?

-Murder of One
>>


A long time House Rule of mine is that knockout gas (Neuro-Stun, ect.) cannot
overflow to the physical track. Another is that if the character ever
reduces the damage to nothing on the Body Test, his body breaks down the
toxin and neutralizes it.

I'd personally like better rules for using biological warfare that had player
survivability in mind, but I fear such rules would come at the expense of
realism. I mean, as an example of the above second House Rule: I can't
imagine anyone ever resisting and overcoming the effects of Nerve Gas, yet
the rule helps to keep players alive. It's a messy trade-off.







Twist
Message no. 3
From: Kenneth Vinson kennethv@****.wisc.edu
Subject: "You're sick, Jesse, sick, sick, sick!"
Date: Mon, 21 Jun 1999 15:35:50 -0500
Scott Wheelock wrote:

> Right then. So you're wobbling down Orchard Ave., whistling the
> chorus of a half-remembered song and jingling your credsticks, when a
> cranky Fly Spirit loses his already short temper and infects you with a
> disease horrifyingly similar to VITAS-3. Having read up on the dangers
> of tangling with creatures who can infect you, you hurry home, your
> pulse racing, and whip open your copy of Shadowrun: Third Edition.
> Finding the "Diseases and Toxins" section on pages 249 and 250, you
> read that VITAS-3 has a speed of twelve hours, so you make yourself a
> nice stir-fry, watch Channel 9 Bingo (the XXX version), and finish that
> cross-stich you've been putting off.
> After twelve hours, you feel the disease hit (just like the book
> said). Using your abnormally healthy Body of 6, you roll 4 sixes,
> getting the damage down to Moderate. Not so bad, you think, and get
> into your pajamas, heading for dreamland.
> Too bad you didn't read the whole section. Even if you were to roll
> absurdly well, and get 6 successes on your healing test, that Moderate
> wound would take a minimum of 1 day to heal. But wait, the Fly Spirit
> pipes up gleefully, that would mean twelve hours would pass, and the
> disease, still being in your system, would require you to make another
> Body test, this time at a +4 to the Target Number (that's a ten, the
> Fly Spirit giggles). So you do, you get at best another Moderate, and
> you have to go through this again in twelve hours (and every twelve
> hours you're still infected).
> You're dead, Charlie.
> Granted, you were kind of a dope not to locate an antidote, or dig up
> some magical healing, but still, that's a nasty, nasty disease. If you
> can't get the damage down to Light on the first test, you may as well
> get going on that last will & testament. Considering the amount of the
> world's population today that wouldn't have access to any medical aid,
> the kill rate for this would be, IMO, way more than 10% of the world's
> population.
> I think it's the recurrent damage tests that get me...not to mention
> that under these rules, the Neuro-Stun VIII (with a speed of 1 turn)
> would kill you rather quick (still in contact with you, keep making
> Body tests).
>
> Any thoughts?
>
> -Murder of One

I fully agree with you on point one about VITAS-3. The rules want to make
it deadly enough for PC's to take notice at the expense of making unlikely
for the average joe to have any chance without a vaccine or other medical
treatment. As for the Neuro_Stun VIII example I would apply the Golden
Rule. Despite what the rules say I, as a GM, would rule that since
Neuro_Stun VIII is specifically designed to be nonlethal it would ignore
the normal damage overflow rules and just knock you out real good.
Furthermore, one could argue that an extremely concentrated amount of NS
VIII in an enclosed space would kill someone. That's right; and so would
smoke, or just about anything else that isn't normal breathing air. So
judge it case by case. If a rule doesn't make any logical or scientific
sense then disregard it or change it. Sorry, almost went into lecture mode
there. Anyways, good points you made there.

Cheers,

Ken Vinson



--
Kenneth H. Vinson
Office 608/263-6733 :: kenneth.vinson@****.wisc.edu
Student Worker/Data Archivist :: UW Space Science & Engineering Center
1018 AOSS Bldg, 1225 W. Dayton St., Madison, WI, 53706 USA
Message no. 4
From: Marc Renouf renouf@********.com
Subject: "You're sick, Jesse, sick, sick, sick!"
Date: Mon, 21 Jun 1999 16:39:08 -0400 (EDT)
On Mon, 21 Jun 1999, Scott Wheelock wrote:

> After twelve hours, you feel the disease hit (just like the book
> said)...

At which point you take damage. We're clear up to this point.

> But wait, the Fly Spirit pipes up gleefully, that would mean twelve
> hours would pass, and the disease, still being in your system, would
> require you to make another Body test...

Actually, no. The time given is just the onset time. Once you
have taken damage, the effects are more or less over. The disease either
kills you or you spend a whole lot of time trying to get better (tough to
recover from a Serious wound, especially without medical attention or
without a High lifestyle).

> I think it's the recurrent damage tests that get me...not to mention
> that under these rules, the Neuro-Stun VIII (with a speed of 1 turn)
> would kill you rather quick (still in contact with you, keep making
> Body tests).

Again, the damage isn't recurring. If it were, you are correct,
NeuroStun would be almost universally lethal.

This exposes one of the biggest holes in the Shadowrun rules -
there is no mechanic for recurring damage. There are no adequate rules
for infection, festering wounds, dieases, or poisons. There's no way for
you to have a relapse, and you're in no danger once the initial effects
have been staged down.

> Any thoughts?

Actually, our own Graht came up with a pretty sly system for
figuring out recurring damage from diseases and toxins that was a modified
form of "unarmed combat" between the character and the toxin. By
tailoring the various "attributes" of the disease or toxin, the GM could
make it as harmless or virulent as necessary, or as quick or slow as
desired.
You might want to ask him for a copy of it (although that is best
handled via private e-mail to graht@********.att.net).

Marc Renouf (ShadowRN GridSec - "Bad Cop" Division)

Other ShadowRN-related addresses and links:
Mark Imbriaco <mark@*********.html.com> List Owner
Adam Jury <adamj@*********.html.com> Assistant List Administrator
DVixen <dvixen@****.com> Keeper of the FAQs
Gurth <gurth@******.nl> GridSec Enforcer Division
David Buehrer <graht@********.att.net> GridSec "Nice Guy" Division
ShadowRN FAQ <http://shadowrun.html.com/hlair/faqindex.php3>;
Message no. 5
From: Kenneth Vinson kennethv@****.wisc.edu
Subject: "You're sick, Jesse, sick, sick, sick!"
Date: Mon, 21 Jun 1999 16:08:01 -0500
Marc Renouf wrote:

> On Mon, 21 Jun 1999, Scott Wheelock wrote:
>
> > After twelve hours, you feel the disease hit (just like the book
> > said)...
>
> At which point you take damage. We're clear up to this point.
>
> > But wait, the Fly Spirit pipes up gleefully, that would mean twelve
> > hours would pass, and the disease, still being in your system, would
> > require you to make another Body test...
>
> Actually, no. The time given is just the onset time. Once you
> have taken damage, the effects are more or less over. The disease either
> kills you or you spend a whole lot of time trying to get better (tough to
> recover from a Serious wound, especially without medical attention or
> without a High lifestyle).
>
> > I think it's the recurrent damage tests that get me...not to mention
> > that under these rules, the Neuro-Stun VIII (with a speed of 1 turn)
> > would kill you rather quick (still in contact with you, keep making
> > Body tests).
>
> Again, the damage isn't recurring. If it were, you are correct,
> NeuroStun would be almost universally lethal.
>
> This exposes one of the biggest holes in the Shadowrun rules -
> there is no mechanic for recurring damage. There are no adequate rules
> for infection, festering wounds, dieases, or poisons. There's no way for
> you to have a relapse, and you're in no danger once the initial effects
> have been staged down.
>
> Marc Renouf (ShadowRN GridSec - "Bad Cop" Division)
>

I'm going to disagree a little bit. On page 249 of the BBB it says, "If
he or she is still in contact with the the toxin or *infected by the disease*
(my emphasis) when the relevant time period elapses again , the character must
make another Body Test with a target number modifier of +4."

So...it depends on what you define as "infected by the disease." You must
also define the "relavant time period" as the Speed of the disease. If you
look at the entry for VITAS-3 on the next page and take the relavant time
period as 12 hours and consider anyone who has not reduce their damage to
Light still "infected by the disease" then you have recurring damage.

This does not change the validity of your point about infection and
relapse and I agree with you on those points.

Cheers,

Ken Vinson

--
Kenneth H. Vinson
Office 608/263-6733 :: kenneth.vinson@****.wisc.edu
Student Worker/Data Archivist :: UW Space Science & Engineering Center
1018 AOSS Bldg, 1225 W. Dayton St., Madison, WI, 53706 USA
Message no. 6
From: Gurth gurth@******.nl
Subject: "You're sick, Jesse, sick, sick, sick!"
Date: Tue, 22 Jun 1999 11:00:49 +0200
According to Scott Wheelock, at 14:59 on 21 Jun 99, the word on
the street was...

> I think it's the recurrent damage tests that get me...not to mention
> that under these rules, the Neuro-Stun VIII (with a speed of 1 turn)
> would kill you rather quick (still in contact with you, keep making
> Body tests).

I don't really have any ideas on how to handle diseases (David Buehrer has
been working on rules for them from time to time) but this last one I do
have a solution for: toxins that cause Stun damage can't overflow to cause
Physical damage. It's not 100% realistic, but it helps in situations like
the one you describe. (Our group decided on this house rule when a doctor
put one of the PCs under in a hospital, and we found that after two turns
he'd have died from the D Stun he was taking. Not something most hospitals
would want to have happen :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Now all of them have gone or changed
-> ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 7
From: Graht Graht@**********.worldnet.att.net
Subject: "You're sick, Jesse, sick, sick, sick!"
Date: Wed, 23 Jun 1999 19:18:13 -0500
Gurth wrote:
/According to Scott Wheelock, at 14:59 on 21 Jun 99, the word on
/the street was...
/
/> I think it's the recurrent damage tests that get me...not to mention
/> that under these rules, the Neuro-Stun VIII (with a speed of 1 turn)
/> would kill you rather quick (still in contact with you, keep making
/> Body tests).
/
/I don't really have any ideas on how to handle diseases (David Buehrer has
/been working on rules for them from time to time) but this last one I do
/have a solution for: toxins that cause Stun damage can't overflow to cause
/Physical damage. It's not 100% realistic, but it helps in situations like
/the one you describe.

And my rules, which are in their infancy, are at:

http://home.att.net/~graht/Toxins_and_Diseases.htm

-Graht
--
ShadowRN GridSec
The ShadowRN FAQ: http://shadowrun.html.com/hlair/faqindex.php3
Geek Code: GCS d-( ) s++:->+ a@ C++>$ US P L >++ E? W++>+++ !N o-- K-
w+ o? M- VMS? PS+(++) PE+(++) Y+ !PGP t+(++) 5+(++) X++(+++) R+>$ tv+b++ DI++++
D+(++) G e+>+++ h--->---- r+++ y+++
http://home.att.net/~Graht
"My assistant, Bob the dinasaur, will now demonstrate
how to give a cat a 'fur wedgie.'"
Message no. 8
From: Michael Broadwater neon@*******.edu
Subject: "You're sick, Jesse, sick, sick, sick!"
Date: Sun, 27 Jun 1999 16:53:41 -0500
Scott Wheelock wrote:

> But wait, the Fly Spirit
> pipes up gleefully, that would mean twelve hours would pass, and the
> disease, still being in your system, would require you to make another
> Body test, this time at a +4 to the Target Number (that's a ten, the
> Fly Spirit giggles).
>
> Any thoughts?

Yes. You're incorrect.

pg 126, SR3, under "Condition Levels":

"The Injury Modifier is a universal target number modifier that applies
to nearly all Success Tests the injured character may attempt, except
those for resisting or avoiding damage."

In other words, the target number is a six, not a ten. Still very
dangerous, but not quite as much as you say.


--
Mike Broadwater
"Shutting down a computer by turning off the power is like lulling
a person to sleep by severing their spinal cord" -- Snow Crash
Message no. 9
From: Michael Broadwater neon@*******.edu
Subject: "You're sick, Jesse, sick, sick, sick!"
Date: Sun, 27 Jun 1999 16:58:37 -0500
Michael Broadwater wrote:

> Yes. You're incorrect.

No, Mike, actually, you're an idiot. Sheesh. I just realized you were
referring to the increase from the fact it's a disease, not damage. My
mistake.

--
Mike Broadwater
"Shutting down a computer by turning off the power is like lulling
a person to sleep by severing their spinal cord" -- Snow Crash
Message no. 10
From: Scott Wheelock iscottw@*****.nb.ca
Subject: "You're sick, Jesse, sick, sick, sick!"
Date: Mon, 28 Jun 1999 00:33:32 -0300
"And now, a Channel 6 editorial reply to Michael Broadwater."
] No, Mike, actually, you're an idiot. Sheesh. I just realized you were
] referring to the increase from the fact it's a disease, not damage. My
] mistake.

No problem...I came to the conclusion that the system is flawed, and
said the hell with it. I recall a system someone posted that waas like
a melee battle between the afflicted person and the disease...does
anyone know of what I speak?

-Murder of One
Message no. 11
From: Marc Renouf renouf@********.com
Subject: "You're sick, Jesse, sick, sick, sick!"
Date: Mon, 28 Jun 1999 11:55:17 -0400 (EDT)
On Mon, 28 Jun 1999, Scott Wheelock wrote:

> I recall a system someone posted that waas like a melee battle between
> the afflicted person and the disease...does anyone know of what I speak?

Yeah, that was a system created by David Buehrer (aka "Graht" of
GridSec fame). I have an old copy of it, but last week he stated that the
newest version was on his webpage. Ask him for the URL.

Marc Renouf (ShadowRN GridSec - "Bad Cop" Division)

Other ShadowRN-related addresses and links:
Mark Imbriaco <mark@*********.html.com> List Owner
Adam Jury <adamj@*********.html.com> Assistant List Administrator
DVixen <dvixen@****.com> Keeper of the FAQs
Gurth <gurth@******.nl> GridSec Enforcer Division
David Buehrer <graht@********.att.net> GridSec "Nice Guy" Division
ShadowRN FAQ <http://shadowrun.html.com/hlair/faqindex.php3>;
Message no. 12
From: Scott Wheelock iscottw@*****.nb.ca
Subject: "You're sick, Jesse, sick, sick, sick!"
Date: Mon, 28 Jun 1999 13:42:10 -0300
"And now, a Channel 6 editorial reply to Marc Renouf."
] > I recall a system someone posted that waas like a melee battle between
] > the afflicted person and the disease...does anyone know of what I speak?
]
] Yeah, that was a system created by David Buehrer (aka "Graht" of
] GridSec fame). I have an old copy of it, but last week he stated that the
] newest version was on his webpage. Ask him for the URL.

Except the new version is an all or nothing proposal. For example
(the way I read it), if you're hit by Narcojet, either you don't get
affected, or you go unconcious. Maybe that's what the old one was like
too, I can't remember...anyway, as interesting as it is, I don't feel
it's what I'm looking for. Maybe I'll make up my own rule (right).

-Murder of One
Message no. 13
From: Kelson kelson13@*******.com
Subject: "You're sick, Jesse, sick, sick, sick!"
Date: Mon, 28 Jun 1999 10:36:41 -0700
On Mon, 28 Jun 1999 13:42:10 Scott Wheelock wrote:

> Except the new version is an all or nothing proposal. For example
>(the way I read it), if you're hit by Narcojet, either you don't get
>affected, or you go unconcious. Maybe that's what the old one was like
>too, I can't remember...anyway, as interesting as it is, I don't feel
>it's what I'm looking for. Maybe I'll make up my own rule (right).

I would think you could come up with a simple system that would allow you to make future
tests based upon a modified power level of the disease. I don't know why you would have
to do anything complex. Just a single resistance test every x number of days or hours or
whatever.

>-Murder of One

Justin


--== Sent via Deja.com http://www.deja.com/ ==--
Share what you know. Learn what you don't.
Message no. 14
From: Graht Graht@**********.worldnet.att.net
Subject: "You're sick, Jesse, sick, sick, sick!"
Date: Mon, 28 Jun 1999 20:38:55 -0500
Scott Wheelock wrote:
/"And now, a Channel 6 editorial reply to Marc Renouf."
/] > I recall a system someone posted that waas like a melee battle between
/] > the afflicted person and the disease...does anyone know of what I speak?
/]
/] Yeah, that was a system created by David Buehrer (aka "Graht" of
/] GridSec fame). I have an old copy of it, but last week he stated that the
/] newest version was on his webpage. Ask him for the URL.
/
/ Except the new version is an all or nothing proposal. For example
/(the way I read it), if you're hit by Narcojet, either you don't get
/affected, or you go unconcious. Maybe that's what the old one was like
/too, I can't remember...anyway, as interesting as it is, I don't feel
/it's what I'm looking for. Maybe I'll make up my own rule (right).

Sorry bout that. Here's the breakdown of the original idea (which I'm
still working on, but it's gotten complicated).

Treat exposure to, and infection by, a disease like melee combat.

For initial exposure the disease rolls dice equal to it's infection rating
vs the target's Body. If the disease gets any successes it has infected
the character. BTW, diseases which mutate rapidly or which are very lethal
have a high infection rating. Common diseases have a lower infection
rating. The disease will get modifiers to the infection test based on such
things as type of exposure, length of exposure, and target's
bio-/cyberware, magic, etc.

After infection it works like melee combat. The disease attacks the
character after a period of time based on the disease's progression rate.
The disease rolls dice equal to it's power and the character rolls dice
equal to his body (which may be modified by bio-/cyberware or spell(s)).

If the disease rolls as many or more successes than the target, then the
disease does damage to the target equal to it's damage code (which may be
staged up depending on the disease's description (some diseases aren't
particularly deadly and don't stage damage)). Symptoms will express
themselves based on the disease's description.

If the target rolls more successes than the disease, the disease takes
damage (base damage is Moderate) which is staged per the combat rules (+1
level per two successes).

When the disease's damage level reaches Deadly, it has been defeated.

Note, the target cannot recover from any damage while infected (his immune
system is busy fighting the disease).

As you can probably tell, the actual rules mechanics aren't what's slowing
me down, but the actual disease descriptions themselves. What with the
T-shirt project, house maintenance and improvement, studying for the A+
exam, taking Hapkido, and not to mention being married :) I've been rather
busy lately.

Hope that helped.

-Graht
--
ShadowRN GridSec
The ShadowRN FAQ: http://shadowrun.html.com/hlair/faqindex.php3
Geek Code: GCS d-( ) s++:->+ a@ C++>$ US P L >++ E? W++>+++ !N o-- K-
w+ o? M- VMS? PS+(++) PE+(++) Y+ !PGP t+(++) 5+(++) X++(+++) R+>$ tv+b++ DI++++
D+(++) G e+>+++ h--->---- r+++ y+++
http://home.att.net/~Graht
"My assistant, Bob the dinasaur, will now demonstrate
how to give a cat a 'fur wedgie.'"
Message no. 15
From: Scott Wheelock iscottw@*****.nb.ca
Subject: "You're sick, Jesse, sick, sick, sick!"
Date: Tue, 29 Jun 1999 03:31:59 -0300
"And now, a Channel 6 editorial reply to Graht."
] For initial exposure the disease rolls dice equal to it's infection rating
] vs the target's Body. If the disease gets any successes it has infected
] the character. BTW, diseases which mutate rapidly or which are very lethal
] have a high infection rating. Common diseases have a lower infection
] rating. The disease will get modifiers to the infection test based on such
] things as type of exposure, length of exposure, and target's
] bio-/cyberware, magic, etc.
]
] After infection it works like melee combat. The disease attacks the
] character after a period of time based on the disease's progression rate.
] The disease rolls dice equal to it's power and the character rolls dice
] equal to his body (which may be modified by bio-/cyberware or spell(s)).
]
] If the disease rolls as many or more successes than the target, then the
] disease does damage to the target equal to it's damage code (which may be
] staged up depending on the disease's description (some diseases aren't
] particularly deadly and don't stage damage)). Symptoms will express
] themselves based on the disease's description.
]
] If the target rolls more successes than the disease, the disease takes
] damage (base damage is Moderate) which is staged per the combat rules (+1
] level per two successes).
]
] When the disease's damage level reaches Deadly, it has been defeated.

Nifty...that's what I was thinking about...does the 'combat' happen
all at once, or is it a round every time the time perios elapses?

-Murder of One
Message no. 16
From: Graht Graht@**********.worldnet.att.net
Subject: "You're sick, Jesse, sick, sick, sick!"
Date: Tue, 29 Jun 1999 10:52:36 -0500
Scott Wheelock wrote:
/
[snip: disease rules from Graht]
/
/ Nifty...that's what I was thinking about...does the 'combat' happen
/all at once, or is it a round every time the time perios elapses?

Once every time the period elapses. For example, if a disease has a
progression rate of 24 hours, "combat" occurs once every 24 hours.

-Graht
--
ShadowRN GridSec
The ShadowRN FAQ: http://shadowrun.html.com/hlair/faqindex.php3
Geek Code: GCS d-( ) s++:->+ a@ C++>$ US P L >++ E? W++>+++ !N o-- K-
w+ o? M- VMS? PS+(++) PE+(++) Y+ !PGP t+(++) 5+(++) X++(+++) R+>$ tv+b++ DI++++
D+(++) G e+>+++ h--->---- r+++ y+++
http://home.att.net/~Graht
"I don't know what I don't know."
Message no. 17
From: Scott Wheelock iscottw@*****.nb.ca
Subject: "You're sick, Jesse, sick, sick, sick!"
Date: Tue, 29 Jun 1999 14:19:41 -0300
"And now, a Channel 6 editorial reply to Graht."
] Scott Wheelock wrote:
] /
] [snip: disease rules from Graht]
] /
] / Nifty...that's what I was thinking about...does the 'combat' happen
] /all at once, or is it a round every time the time perios elapses?
]
] Once every time the period elapses. For example, if a disease has a
] progression rate of 24 hours, "combat" occurs once every 24 hours.

Yeah, 'perios,' that's what I meant :) Anyway, that sounds like a
cool system. I hope you're not trying to generate different infection
ratings, speeds, and powers for every disease out there
though...that'll take years.

-Murder of One
Message no. 18
From: Graht Graht@**********.worldnet.att.net
Subject: "You're sick, Jesse, sick, sick, sick!"
Date: Tue, 29 Jun 1999 11:48:20 -0500
Scott Wheelock wrote:
/"And now, a Channel 6 editorial reply to Graht."
/] Scott Wheelock wrote:
/] /
/] [snip: disease rules from Graht]
/] /
/] / Nifty...that's what I was thinking about...does the 'combat' happen
/] /all at once, or is it a round every time the time perios elapses?
/]
/] Once every time the period elapses. For example, if a disease has a
/] progression rate of 24 hours, "combat" occurs once every 24 hours.
/
/ Yeah, 'perios,' that's what I meant :) Anyway, that sounds like a
/cool system. I hope you're not trying to generate different infection
/ratings, speeds, and powers for every disease out there
/though...that'll take years.

My plan is to list a variety of symptoms and outcomes that GMs can mix and
match to tailor a disease if they need one for their game. I have a cousin
who is a physician's assistant and one of these days I'm going to get
together with her and pick her brain :)

-Graht
--
ShadowRN GridSec
The ShadowRN FAQ: http://shadowrun.html.com/hlair/faqindex.php3
Geek Code: GCS d-( ) s++:->+ a@ C++>$ US P L >++ E? W++>+++ !N o-- K-
w+ o? M- VMS? PS+(++) PE+(++) Y+ !PGP t+(++) 5+(++) X++(+++) R+>$ tv+b++ DI++++
D+(++) G e+>+++ h--->---- r+++ y+++
http://home.att.net/~Graht
"The pursuit of truth and beauty is a sphere of activity in which we are permitted
to remain children all of our lives."
-Einstein

Further Reading

If you enjoyed reading about "You're sick, Jesse, sick, sick, sick!", you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.