From: | BITNET%"CWP01002@******" "Steve Wilcoxon" 20-FEB-1992 10:37 |
---|---|
Subject: | problem with the assault cannon... |
Date: | Thu, 20 Feb 92 10:58:39 EST |
10:37
To: ShadowRun List <BARNHART@****>
Subj: problem with the assault cannon...
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Date: Thu, 20 Feb 92 10:58:39 EST
From: Steve Wilcoxon <CWP01002@******>
Subject: problem with the assault cannon...
To: Gamemaster's Interest Group <GMAST-L@*****>,
ShadowRun List <BARNHART@****>
There's two things that have always bothered me since the first time I
ever played ShadowRun...
1) According to the rules a person can fire an AVM at a person. Well,
this seems to contradict common sense. Even now, most (okay, some)
AVM launchers won't fire unless a vehicular target is locked...
I'm just griping because that's how my first character died...
This can easily be fixed by a GM just saying 'no AVM fire at people'
(or else what's the use of the APM)...
2) That same character had an assault cannon which seemed woefully
underpowered, but that's not the real problem. I don't remember
exactly where I read it in the rules, but it basically stated that
recoil penalties due to autofiring an assault cannon were doubled.
That's all well and good, but nowhere else in the entire book does
it ever mention the assault cannon firing more than one shot. So,
I guess what I want to know is, is this a mistake that was fixed
in the addendum (which I haven't gotten yet) and later printings
or can the assault cannon only fire one shot per round (making
it a vastly underpowered weapon)????
Thanks in advance...
Twilight
The Crystal Wind is the Storm, and the Storm is Data, and the Data is Life.
-- The Player's Litany
P.S. Sorry if it sounds like I was rambling, I didn't exactly get much sleep
last night since I was playing the Twilight: 2000 computer game (pretty good
but with a few bugs in the programming)...