From: | Dan Johnson <crisper@*******.SANTA-CRUZ.CA.US> |
---|---|
Subject: | Doing the gun from RUNAWAY |
Date: | Sat, 4 Apr 92 12:11:13 PST |
round locked onto the body heat (?) of the target and trailed from there.
As for gyrojets, there's not *that* much to change in the way of rules.
Just remember that they have to accelerate-- the ones I've designed
for my campaign (which nobody has carried yet) is +2 to hit at the
shortest range, so that your target numbers are actually 6,5,7,9 for
the four range classes. I'd make base damage something grim-- 6M3 or
something-- 'cause they pack a LOT of kinetic energy. For the special
round, I'd have them assigned an INT rating as has been suggested--
the higher the INT the more expensive the ammo. I'm not sure what I'd
use as a target number for its lock; perhaps something related to
BDY, so that larger targets were easier to lock onto (larger IR sig).
And the round would not be affected by movement or cover modifiers,
as it dodges around corners and over obstacles and tracks moving
targets without effort.
That's all I can think of off the top of my head.
Hey, you know, might be kinda fun to create a file of "famous weapons"
from books and movies and such, defining them in Shadowrun terms....
--The Elder Dan
"You'll PAY to know what you REALLY think!"