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Mailing List Logs for ShadowRN

From: Smiling Wolf <SLEIBOWITZ@****.HAMPSHIRE.EDU>
Subject: SRUN Second Edition
Date: Sat, 11 Apr 92 15:25:00 EDT
Oh guys, you have no idea how much I enjoy Usenet access. Look what I
just picked up from rec.games.frp...

>From eabaltz@******.mit.edu
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Tom Dowd was at ICON XI last weekend and he gave a sneak preview of the Second
Edition Shadowrun rules. The rulebook will be out at Gen-Con this summer.
It clarifies a lot of the rules inconsistencies.

Fire Combat: There are some pretty major changes here. All staging numbers are
now 2. Most power levels have been changed to reflect this, even weapons that
originally had a 2 staging. As examples, Dowd mentioned the heavy pistol at
9M and the rocket launcher at 16D. Armor values have not been changed, but
armor no longer counts as auto-sucesses. Armor subtracts from the power level
of the attack. Thus, a guy with full heavy that gets hit with an AVM still has
to resist 8D. No more of this surviving anti-tank missiles stuff. However, an
optional rule is included to allow for a less deadly campaign. Armor values
can be doubled to increase survivability. Dodge and defense pools are gone.
They are replaced by the combat pool, which is Will+Int+Qu/2. This refreshes
will other pools and can be applied to any combat test, attack or defense.
Thus, snipers dumping everything into their firearms roll can do some major
toasting. Initiative is also different. Characters get one action for every
10, or fraction thereof. Thus, a 21 is three actions. There is, however, no
maximum on actions. As a final point, grenades will in fact hurt in 2E. :)

Magic: Target # to resist is now the force of the spell, not sorcery skill like
it says in the Grimoire. Drain target # is half the force. I dont know
whether this applies to overcasting your magic attribute. Many spells are
getting major revisions. Combat sense sucesses now add to the combat pool, not
reaction. Heal/treat L/M/S/D is now one spell. Its drain is the wound level
of the target. Target # is still 10-essence. The spell heals a number of boxes
equal to the number of sucesses. Increase reaction is split into two spells,
increase reaction/reflexes, which add to reaction and initiative dice
respectively. Spell locks can now be turned on and off.

Decking and Rigging stay pretty much the same. The autofire rules from RBB
will remain, as will the virtual realities decking rules.

There will be supplement updates in the book, so the sourcebooks will be
compatible with second edition rules. The only one being rewritten in the
Grimoire, which will be out at around christmas.



Ted Baltz "Pigs make lousy ninjas"-
eabaltz@******.mit.edu Hamton
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Well, there ya have it. Personally, I'm wondering what hope an unarmored
person has of staging down a heavy pistol attack... but now that I think about
it, the answer seems to be something like "exactly as little as (s)he
deserves". ;-]


Your humble servant,
Smiling Wolf

sleibowitz@****.hampshire.edu
"the moon's my constant mistress,
and the lowly owl my marrow"
- Tom A'Bedlam

Disclaimer

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