From: | Robert Hayden <rahayden@*****.WEEG.UIOWA.EDU> |
---|---|
Subject: | Re: SRII raising attributes |
Date: | Thu, 1 Oct 92 18:16:40 CET |
tend to ignore most of the official rules anyways :)
Face it, who follows every single rule to the letter? If you do, raise
your hand so we can weed the fools out of the gene pool.
*cocks Predator II*
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Robert Hayden | Black holes result | My views do not
rahayden@*****.WEEG.UIOWA.EDU | from God dividing the | reflect the views
AQ650@*********.FREENET.EDU | universe by zero | of my employer.
On Thu, 1 Oct 1992, Smiling Wolf wrote:
>
> Okay, so here's the point of my confusion.
>
> In the beginning of the section on raising attributes (somewhere in the
> karma section) it says that you can raise any attribute _one_ point by paying
> a number of karma points equal to the new rating. Soon after, it says that
> GM's might consider allowing players to raise attributes above the racial
> max by paying twice the normal cost. Finally, it goes on to say that GM's
> should probably think twice before allowing players to raise attributes higher
> than 1.5 x the racial max.
>
> So my question is this. Barring cyberware and magic, when is that last instan
> ever going to be a problem? For example, if I start off with a strength of 6,
> and my GM lets me raise it to 7, I shouldn't be able to raise it again. So
> why the rule about 1.5 x the maximum?
>
> Your humble servant,
> Smiling Wolf
>
> sleibowitz@****.hampshire.edu
> "Um... I've never fired a Panther before"
> "It's very simple. There's the trigger.
> There's where the round comes out. Now
> go get 'em."