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Mailing List Logs for ShadowRN

From: Robert Hayden <rahayden@*****.WEEG.UIOWA.EDU>
Subject: Re: The SPOILER
Date: Wed, 7 Oct 92 00:35:43 CET
On Tue, 6 Oct 1992, Mongoose; bodyguard, vigilante. wrote:

>
> Okay, since this is going to be in a story, I came up with some liberties y
> could take with the rules. First, since he was born without legs and arms in
> the first place, then I don't see why he would lose essence by getting cyber-
> limbs. There're no nerves cut out, and no soul, meat, anything lost; just
> something gained. So, no essence loss for cyberlimbs with this guy.
>
> The eyes are not a real problem in the first place because you can only loo
> so much essence on eyes.
>
> Why would a decker want cyberears? If he is so interested in the world of
> the matrix, then improved hearing would not factor into his "I gotta have
it"
> list.

For two reasons, first, they are cheap in bothe nuyen and essence,
ans second you cannot record audio to memory in in conjunction witht he
video link without cybered ears.


>
> Again, with the wired reflexes: they have no effect on his performance in
> the matrix, so become extraneous. You would do much better by getting him
> response increase on his deck.

This guy lives by machines. The deck is only one part of the
world, the real world is out there too. WR-2 speeds him up and makes him
more machinelike, which is how he is.


>
> Now, with the softlink and the skillwires. For that I can think of a non-
> cyber method of taking care of that. This guy has to grow up his whole life
> knowing that he was born without body parts that everyone else has. This
> built up an inferiority complex in him, which in turn made him go out and
> learn all the physical things that he could as a kid so the other kids would
> have no basis to make fun of him. Then when he learned that he wanted to be
> a shadowrunner, he went and learned as many skills as he could which dealt
> with shadowrunning, because he knew fixers and Mr. Johnsons would get dossiers
> on him if they wanted to hire him, and he wanted to make up for the big note
> on his handicaps with a huge list of specialties. Then all you would have to
> do is give him a few more skill points than his SKILLS priority suggests.
> Maybe you could still get him a softlink or a chipjack for knowledge skills.
>

Well, I see skillwires more useful like this:

Mr. Johnson: I need you to get this information
Runner: But I can't get it without a direct terminal
Mr. Johnson: THen you must break in.
Runner: There is no way i can get through the front door.
Mr. Johnson: I'll leave my office window open for you to sneak in
Runner: But your office is on the 5th fraggin' floor.
Mr. johnson: THen get some rope and climb the wall, dummy.
Runner: Uh, I don't know how to.
Mr. Johnson: Here, slot this Climbing-3 skillchip.
Runner: Gee, good thing I have skillwaires, or it would be simply
like I had read a book about climbing.
Mr. Johnson: Good. I'll see you after the job. Oh, and I was never here.


> {BTW, a guy in my old group kind of got around the fact that a chipjack has on
> one chip receptacle. What he did is he got a pocket computer with a ridiculou
> amount of memory in it and downloaded all his chips into that. Using that we
> figured he could run as many chips through the computer and one jack(data or
> chip) as his intelligence. Then to swich, he would just have to scan a menu
> on the comp and press a button or two.}

Heh, I used to do things like that too. Really pissed my old GM off. (hi
ya, Karen, remember the helmet with the port on it?)


>
> And the three hundred headware memory MP could easily be substituted by
> memory on his deck, which is housed in his arm anyway, and wouldn't reduce
> any essense.
>

Couple of things with that, deck memory is not accessable all of
the time, only when you are running. Head memory is usable all the time,
like when you are taping that guy making a drug-deal for blackmail later
on, or when you use your cyber-ear to listen to a conversation 10 tables
away and want to record it, or when you slop that "Ancient Greek
Philosophy" knowledge chip and want to put it in memory and give the chip
back to the owner.

Also, C2 decks are fairly new. In order to mount a deck in an
arm, it would have to be on the small scale of a C2 (even though it might
be normal in operation). An arm isn't that big, but can probably hold a
couple dozen chips, espicially if you use diacote (tm) to heat-protect them.

This guy has probably had memory longer than a couple of years.


> Just some ideas for you, Mr. Hayden, cof cof, umm, Mr. Johnson.

That's Mr. Johnson, SIR to you!

Robert

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