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Mailing List Logs for ShadowRN

From: Doctor Doom <JCH8169@********.BITNET>
Subject: Guns & Ammo...
Date: Wed, 21 Oct 92 12:35:00 CST
>question and proposal session here chummers. i'd like some input.

>Firepower ammo. it's disappearance really bugs me becuase i spent a fortune
>buying 200 rds of the stuff. how about we assume it does in SR2 exactly
>what it did in SR1 (i.e. increase the Power Level of Heavy Pistols +2).

>>>>>[ As you may notice, the back of SHADOWRUN II does mention the
deletion of
Firepower (tm) ammo. The reason they cite is that it was an attempt to balance
out the power of pistols. They go on to say that the new rules have factored in
the difference of Firepower ammunition, and thus it has been removed as an
option.
As far as the funds you sank into purchasing ammuntion, I would suggest
you put your case to your GM. Any fairly reasonable GM would conpensate you in
some form or fashion for your loss, considering it was due to a change in the
game system, and not caused by any action of your own.]<<<<<
-- Doctor Doom <*:*:*/*-*-*>

>"So there I was, back in my days with 'Raku, facing four members of the famed
>BloodyGrizlyGuts Go-Gang. But I wasn't worried. I Quick Drew my two Ingram
>Smartguns with Integral MTC/Thomas SmartLink smartgun link and as I saw the
>twin crosshairs come up in my Timex/Zeist PolyChrome Cybervision I
>kicked in my Fuchi/Chroma Encephalon-2 and had a split view - one from each
>gun. Now, these weren't just Ingram Smartguns. They were Ingram Smartguns
>with Ares Improved MaxiVent Gas Vent-3's and Ares NeverMove Gyro-2's. I
>rattled off a quick 3 round burst into each guard, and because of my gear I
>suffered no penalties - which means that I slipped away from four very *quiet*
>corpses..."
>--A trid advertisement at the Seattle Armaments Convention

>(just think about it, smartgun link, firearms 6, no recoil and two guns at
>the same time w/out penalty. now add boosted reflexes-3, bio/cyber to
>reflex 9 and *watch out* Lone Star, cuz you could be next!)

>>>>>[ Now THIS brings up a question I've wondered about for quite a
while...

In my old group, one of the characters had two, count them, two
smartgun links, complete with dual Ingram Smartguns. Now, a later player
complained about it, saying that it was completely unworkable...citing an
example where he played the game _Terminator 2, Judgement Day_ (If you're
unfamiliar with it, it's a game with two machine guns that the basic purpose it
to shoot just about everything in sight...) while controlling both machine guns.
He deduced it was unworkable.
The argument could be made that the guns were 'fixed', so to speak, it
wasn't a good test, but I'm fishing for comments/feedback here, not splitting
hairs about what is an accurate demonstration of this example.

Input/responses, anyone, bitte? ]<<<<<
-- Doctor Doom <*:*:*/*-*-*>

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