From: | The Reverend <IH46@****.BITNET> |
---|---|
Subject: | AMEN!! |
Date: | Thu, 22 Oct 92 12:29:46 MDT |
> I have to agree wit Woodsy... I haven't even /fantacized/ about hving that
> much Karma to play with. If you can only start with skill ratings of 6
> (or maybe it was just my GM, but if it was, more power to him!) it takes
> a LOT of Karma to get a skill of 13!
>
> 12 points to raise to a 7
...
> 126 KARMA POINTS!!!!
Hate to break this to you. It gets even worse under SR2... it takes 2
times what the skill is GOING to be in karma. Ouch.
>
> Sorry chummers, but when you talk about runners with Computer skill 13
> and Vehicle B/R 9 and Pig Latin 10 and Tricycle Piloting 8 ... I have
> GOT to wonder what kind of Karma Kandystore you've been running in. Cuz I'd
> /sure/ like to visit it someday!
Tell me about it. The only way I can get them that high is through
specializations and such. After I get a 7 or so in a skill, I work on
boosting my other skills, or getting new ones. One of my original
Riggers, who ran all the modules released in the first and a half. It
was a high karma/HIGH RISK! campaign. We went up against queens, toxics
and dragons (oh my!). He had a high score of an 8. Granted, he burned
a LOT of karma, but he also had several 6's or so (not bad for a guy
who started with priority 3 skills and never specialized or concentrate)
and his skill list ran off the room provided on the character sheet.
He was never played as a screw (well, depending on who you ask :), just
played effectively. It's all a matter of attitude.
>
---
The Reverend
"He told me of his strange foundation..."
Cthulhu in '92! Why vote for the lesser evil?
Looking for Alt.Cyberpunk.Chatsubo archives...e-mail if u have info!