From: | Chris Siebenmann <cks@********.UTCS.TORONTO.EDU> |
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Subject: | suppression fire rules |
Date: | Wed, 9 Dec 92 12:38:07 -0500 |
is that the rules should work something like this:
- people fire into a zone (loosely defined). each person or
type of gun firing in creates a target modifier, which
accumulate.
- people in the zone firing *back* must either take this
target number as a modifier on their target numbers (except
for return suppression fire) or run some chance of being hit.
This has the pleasing result that suppression fire is in fact
suppresion fire; it discourages people from shooting back and reduces
their chance to hit unless they're brave. I'm not sure of the exact
details of the two steps, though.
Off the cuff ideas: +1 per three bullets fired into the zone; round
up fractions, but total everyone's fire rate before this. I think the
'chance to get hit' is best rolled into damage determination; accumulate
some sort of damage code (quick hack:
<target mod><damage from auto/burstfire rules, starting from L>
in value); resist this with combat pool+body+armor+cover if you fire
and don't take the target number modification.
- cks