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From: "P. Steele" <P.C.Steele@*********.AC.UK>
Subject: Bioware and Health spells
Date: Wed, 27 Jan 93 22:46:41 GMT
> <<<[ I have a decker in my group who wants to get a synaptic accellerator,
> normally this poses no problem, however their shaman has quickened an increase
sed
> initiative spell (SRII) on him. Does the nature of bioware conflict with the
> increase initiative spell in a manner similar to cyberware, or is there a
> loophole here?]>>>

I am not aware of any conflict though I believe it is a general unwritten rule
that you only use the highest form of increase initiative/reaction device
available. Hence someone with boosted reflexes (2) and a quickened increase
reaction (4) would just use his spell to add to his initiative. Of course as
soon as Mr/Mrs Nasty Mage comes along, bang goes your spell and you are left
with boosted reflexes.
-The Powerhouse

--
Phillip Steele

P.C.Steele@**.ac.ncl

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