From: | R Andrew Hayden <rahayden@*****.WEEG.UIOWA.EDU> |
---|---|
Subject: | Re: vehicles |
Date: | Thu, 28 Jan 93 05:11:43 CET |
>
> 1: I like the idea of dividing space up into engine, passenger,
> and cargo. But there should be incentives to try different combinations
> of various engine sizes and "accesories" or else everyone will put in the
> largest engine possible.
I posted about this last week. My thinging was (roughly) as follows:
1 Engine Space = 1 passenger space or 2 Cargo spaces
1 Passenger Space = 1 Engine Space or 2 Cargo spaces
2 Cargo Spaces = 1 Engine Space or 1 Passenger Space
> 2: Does the body include tires/hoverskirt/landing gear? If so,
> what is the base #? how do we factor in extra tires? Or do we count each
> tire seperatly?
My thinking is that body includes a means of transportation . For a car,
this would be 4 tires, for a plane, propellers, for a chopper, roters. We
can right it up with a "default" amount and then, available as accessories
is additional. For example, if you want to put six tires on, you buy two
more.
This (attempts) to keep it simple in that you don't ahve to do anything
except get a body and engine to get on the road. You can "hop-it-up" with
no problem.
> 3:Performance increase-this ties into the issue of tires as well.
> If smaller cars don't handle quite as well, we'll need stuff to increase
> the handling so we can design those fast Euro sports cars. How do various
> performance tires factor in, as well as active suspensions and the like?
That is covered later in "accessories". You can add spoilers, active
suspensions, performance grade tires, etc to get better handeling.
> I am sorry that I lack the time to answer these questions in full
> to the degree they require, but I hope the rest of you keep the above
> factord in mind when designing your Dream Machine.
> J Roberson
I appreciate your concerns.
And to everyone out there: everything I am posting is just some of my
thoughts. Please don't take any of this as gospel. If you have an idea,
please post it.
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