From: | R Andrew Hayden <rahayden@*****.WEEG.UIOWA.EDU> |
---|---|
Subject: | Re: More Vehicle Notes |
Date: | Thu, 28 Jan 93 05:17:59 CET |
>
> Just one more additional note on vehicles that I forgot to mention:
> I believe that IC engines, Gridlink, batteries, and whatever else you use
> to power your vehicle should take up different amounts of space. Even in
> the 21st century, battery volume will be much larger than an IC engine of
> comparable power. An the whole point of things like solar cells and Gridlink
> is that they don't take up much space, theough they have more severe
> restrictions on operation.
That's something that will have to be hashed over. My original thinking,
for the sake of simplicity, was to make batteries/fuel tanks part of the
engine purchase, but then I realized that you have to come up with a way
to determine the size of those tanks and stuff, so now it will probably be
a seperate item.
I had forgotten about "gridlink". But that's easy, really. It is simple
an electric engine w/o batteries that feeds off the cities power. no need
for batteries.
> And while I like the idea of saying that engine space is not
> passenger space, what do you do with extra space under the hood? If you
> can't make it passenger space, could you at least make it cargo? Or
> maybe the designer should be able to define the amount of space allocated
> toward each (and not be able to change it after the start of play without
> an an extensive overhaul-ripping out a seat or two, padding the trunk for
> the Troll's seat. . .
Space is very interchangeable BEFORE the vehicle is built. This is
DESIGNING a car, thus you can allocate spaces anywhich way. But
retrofitting is a pain in the ass . . . period.
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