From: | "P. Steele" <P.C.Steele@*********.AC.UK> |
---|---|
Subject: | Re: Decking slowing games |
Date: | Sat, 30 Jan 93 15:28:55 GMT |
important nodes. SAN, the odd SPU, the CPU... then use the quick resolution
system in the Virtual Realities book for the rest of the system to see if
your decker reaches his target. Once this is done let him enter the final
node he needs as normal.
-The Powerhouse
--
Phillip Steele
P.C.Steele@**.ac.ncl