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From: R Andrew Hayden <rahayden@*****.WEEG.UIOWA.EDU>
Subject: Re: there are no vehicle construction rules
Date: Wed, 20 Jan 93 19:44:31 CET
This is a tough question. Vehicle construction rules would be great, if
they covered everything, especially drones (which are an underused, little
understood facet of being a rigger).

I personally use Car Wars rules for construction (it's not perfect, but it
works). While it isn't FASA, it is at least solid enough to be workable.
If FASA could design something in a similiar vein (in terms of solidity
and completeness) then it would be a great supplement, but if it ends up
being just as lacking as the RBB was, I'll save my 15 bucks and spend it
on Uncle Albert't new catalog of car gadgets.

-----------------------

*siddenly you see a light bulp appear in the air with a soft 'ding'*

Whoa . . . . stop the presses, I got an idea. Let's design out OWN
perfect rules for vehicle construction........

Should be pretty simple (in theory).

The goal os to make everything modular. Choose a chassis, choose an
engine, choose accessories, choose weapons. Vwalla . . . instant car.

Is anyone game in doing something this crazy?



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]> <] [> with 85% recycled pixels. <]
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]> aq650@****.INS.CWRU.Edu <]

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