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Mailing List Logs for ShadowRN

From: "Dark Thought Publications." <JEK5313@*****.TAMU.EDU>
Subject: Deadly +
Date: Sun, 4 Apr 93 23:10:21 CET
Rev:
]I shoot with my 10 dice (6+4 from combat pool), getting 8 successes (lucky,
]aren't I?) with my Predator (9M base). Let's say he gets 2 successes. That
]gives me 6 net successes. 9M==>9S==>9D==>9(D+1). Now the variant rule comes
]in:
]9(d+1)D. It raises the power of the weapon. If I had gotten 8 successes,
]that would change the power to a 13D. From our "field test" of it on Friday,
]it seems to work rather well. Anyone else try this?



Our "house rule" (and I am as reticent to employ that particular bit of
phraseology as Doom is to speak of Street Samurai.) is that each staging above
deadly raises the effective power of the weapon 2 points. This modified power
is then used in the resistance test. So, in Rev's example (remaining above for
your pleasure) the idgit being perforated by Rev would have rolled a resistance
test against a 13D with his sucesses going directly against Rev's sucesses of
course. Then, damage would be assessed and delivered.

Now, the question many of you will ask is: gosh!! Isn't this really deadly?
Well, let's say that I encourage my players to seek cover regularly. :)
In all seriousness, though, I feel that this reflects either a really good shot
(high rolls - many dice) or a really lucky shot (high rolls - few dice).
So far, it works pretty well.

-Flare.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.