From: | "Dark Thought Publications." <JEK5313@*****.TAMU.EDU> |
---|---|
Subject: | Deadly + |
Date: | Sun, 4 Apr 93 23:10:21 CET |
]I shoot with my 10 dice (6+4 from combat pool), getting 8 successes (lucky,
]aren't I?) with my Predator (9M base). Let's say he gets 2 successes. That
]gives me 6 net successes. 9M==>9S==>9D==>9(D+1). Now the variant rule comes
]in:
]9(d+1)D. It raises the power of the weapon. If I had gotten 8 successes,
]that would change the power to a 13D. From our "field test" of it on Friday,
]it seems to work rather well. Anyone else try this?
Our "house rule" (and I am as reticent to employ that particular bit of
phraseology as Doom is to speak of Street Samurai.) is that each staging above
deadly raises the effective power of the weapon 2 points. This modified power
is then used in the resistance test. So, in Rev's example (remaining above for
your pleasure) the idgit being perforated by Rev would have rolled a resistance
test against a 13D with his sucesses going directly against Rev's sucesses of
course. Then, damage would be assessed and delivered.
Now, the question many of you will ask is: gosh!! Isn't this really deadly?
Well, let's say that I encourage my players to seek cover regularly. :)
In all seriousness, though, I feel that this reflects either a really good shot
(high rolls - many dice) or a really lucky shot (high rolls - few dice).
So far, it works pretty well.
-Flare.