From: | "David M Girardot (Girardot, David)" <GIRARDOT@********.BITNET> |
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Subject: | deadly |
Date: | Sun, 4 Apr 93 18:00:55 est |
>>>>>
You really are out to kill you players. With such high target numbers to
dodge attacks or even stage them down your doing tons of damage to them.
It's
hard enough to avoid getting killed in SRII and you've hit your players with
a
nasty one-two punch. First all their damage resistance test are affected by
wound status. This rule was notable dropped from SRII, probably because with
the new armor rules it made taking a wound just do deadly game balance wise.
Then you make it nearly impossible to reduce the damage with combat pool dice,
especial when they need them the most (against somebody really good with a
gun).
>>>>>
You misunderstand. The combat pool part really should be treated differently
then the body test part because a) cobat pool dice DO NOT stage down damage,
they knock out attacker successes directly and b) combat pool dice indicate
a "dodge". Now, my point is that how hard an attack is to dodge has nothing
to do with how big a caliber bullet is being fired.
It is not "nearly impossible" to reduce damage combat pool wise. Indeed,
this
is the easiest way to avoid a bullet (by dodging it).
--David