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Mailing List Logs for ShadowRN

From: Jason Larke <jlarke@***.ITD.UMICH.EDU>
Subject: Combat Pool
Date: Sun, 4 Apr 93 19:38:54 -0400
There has been a lot of debate in our group about what the
target for combat pool dodge dice should be. The consensus
is that just using power level minus armor is innacurate-
the power of the gun has nothing to do with the character's
ability to get out of the way. Just using a 4, modified by
wounds, seems to work OK, but that makes it pretty hard to
avoid a good shot...

Here's my latest thought. Eliminate cover mods. Instead,
assume that the characters *always* look for cover, and assign
dodge difficulty according to wound mods and availability
of cover.

This way, someone in an obstacle course (easy cover, dif 2 or 3)
who chooses to use all his CP dice for dodge (minimal time for
aiming when he pops up to fire) will be almost impossible
to hit. A wounded character on a featureless plain, by contrast,
will be cold meat.

What do y'all think?

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