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Mailing List Logs for ShadowRN

From: Janne P R Jalkanen <jalkanen@*****.HUT.FI>
Subject: Deadly +
Date: Mon, 5 Apr 93 13:04:40 CET
G'day.

The way our party deals with D+ damage is as follows:

Every damage level (== 2 successes) above Deadly damage gives the
character one box of overkill damage. This makes it possible to kill
with one (good) shot, so that no-one is able to repair the damage.

Example:

Joe the Samurai shoots at Miggy the Mage with his LMG loading explosive
bullets. He gives a nice 3-round burst (recoil is all compensated) getting
7 successes for 12D base damage. Miggy is wearing Long Coat, reducing
the damage level to 8. He tries to dodge with all his might (6 dice,
1 success.) and takes one right to his chest (2 dice-> 0 successes).
This gives Joe 6 (7-1) successes, making the damage up two notches
to a 12D+3, where the +3 stands for overkill boxes. Poor Miggy
gets three overkill boxes, which is more than his Body of two, so
the GM decides that Miggy's spine breaks nicely in 2n+1 pieces and his
heart becomes minced meat. (Or something else suitable).

Actually things like this seldom happen to the PC's themselves, it
is mostly the NPC's that get that kind of treatment. So it's not as
bad as it might seem.

Besides, that should get the PC's be really careful about firefights.

--
Janne Jalkanen !
jalkanen@*******.hut.fi ! Life is about learning the right moves.
-'Good Die!' !

Disclaimer

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