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Mailing List Logs for ShadowRN

From: Sean Justice <JUSTICE@********.BITNET>
Subject: On this ship,
Date: Thu, 8 Apr 93 11:16:19 EST
> First Roberson and now Spectre (actually Spectre was gone long ago).
> Well I'm here to try to defend the line. I might fail, but we at
> least need a devil's advocate.

Only one more to go...(Whew) :)

> Deadly Plus:

Deal with this later...(In another message, three years from now...) :)

> The Combat Pool:
> forced to pull out the secret weapons. That's right boys and girls,
> I pulled out my rulebook.

OH GOD NO!!!! NOT THAT!!!!! :>


>Combat Pool (SRII page 84)

(Lot of useful stuff removed because I feel sorry for your disk quota :)

I gotta argue with you on this one. (Sorry for not including the
points I'm arguing with, I'll try to reiterate them as I go.)

Combat Pool not for dodging
If you shoot at me, and get one success, you succeded. You *should*
hit me. But if I can roll two successes _from my combat pool_ it's a
"clean miss". You didn't touch me, not from lack of skill or luck, but
because of something I did. Now whether this was to dive behind a
brick wall; or to duck; or to fall on my face, cover my head, and
pray to god, I just dodged your shot.

If we flashback (this has nothing to do with the LSD discussion) to
SR1 for a moment and look at the dodge pool, we see that it was used in
an opposed test. Just like the combat pool is in SR2. As a matter of
fact, the combat pool can ONLY be used in opposed tests. This leads
me to believe that FASA screwed up (NO!!) in their description of the
combat pool. As I understand it, the combat pool can't be used for
dammage resistance, as it is a _resisted_ test.

You shoot me and get seven successes. (*Whuff*) I get the same two
successes as before. (oops) This was an opposed test so you get a
net of five successes. You, being very stylish, shot me with a
Predator II, staging the dammage up to 9D. Yes I chose 7 to avoid
the Deadly++ senario. Now I get to try to resist dammage from the
attack. I cannot use my combat pool for this because a) I just used
most or all of it trying not to get hurt in the first place and b) this
is a resisted test. I subtract my armor value from the power of your
attack and roll my body dice to offset the damage.
I'm a mage with body of 3 and armored clothing. MEDIC!!!!!

Note that the combat pool is used PRIOR to the application of armor
or amunition bonuses, but after burst/autofire mods.

Another situation that reinforces this is supprise. Unless you are
a physical adept with the combat sense power (the combat sense spells
may work, I don't know offhand) you CANNOT use your combat pool in a
suprise situation. Ok, you can if you're the attacker, but I'm not
talking about that. This is because your "combat stance" in virtually
non-existant. You were supprised.

Finally, I believe that you mentioned the fact that heavy armor
imposes penalties to the combat pool based on your quickness. Face it
it isn't easy to move in that stuff. This makes it harder to get from
point A to point B fast, and if you are trying to avoid a bullet, fast
is the only way to go. But logically, WHY would the armor provide any
penalties to your combat pool if you are not trying to dodge.

What I've said applies to ranged combat ONLY. The combat pool
works differently in hand to hand.

> See ya in Shadows,
> Jason J Carter
> The Nightstalker

-- Magister
Never argue rules with a hermetic.
They're right even when they're wrong ;)

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.