From: | "Chad S. Mawson" <csm2747@************.EDU> |
---|---|
Subject: | Rounds |
Date: | Mon, 12 Apr 1993 10:21:46 CDT |
Exactly!
> High velocity shell with an extremely hard surface that is meant to
> keeps its shape. Thus the reduced power level. Is all this possible
> now? I think it has a "fighting" chance.
How much reduced power level? Even a non-dikoted Depleted Uranium shell
would be useful (Like in a vehicle mounted larg-bore weapon)
> Incendiary Rounds:
Any ideas for effects (in game terms?)
> Armor Piercing Fletchette:
> spread. The fletchettes are made to penetrate armor better. Since they
> don't have much weight they take the best of ballistic or impact. The
> standard fletchette doubles impact.
What is the reasoning for these rounds? (I'm not saying they're stupid, I'm
admitting I can't figure out a use for them.)
> And just plain RUDE. I will put it out when it is finished being
> mulled about in my brain.
Good, I'll want to see it, my players hate it when the enemy has nastier
armament than they do. :)
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| Chad Mawson *-* History Major, Nebraska Weseleyan University *-* |
| Internet e-mail: csm2747@******.nebrwesleyan.edu Lincoln, Nebraska |
| |
| ->-> 9. Teamwork is essential, it gives them someone else to shoot at. <-<-
|
| - from Murphy's Laws of Combat |
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