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Mailing List Logs for ShadowRN

From: "Jason Carter, Nightstalker" <CARTER@***.EDU>
Subject: Try Role-playing instead of Rule-Playing
Date: Mon, 12 Apr 1993 20:37:04 -0700
Oh Steve,
Always ready to add new rules when the old will do just fine. As Jeremy
mentioned modern police throw away body armor that has taken even one hit (yes
that is true, ask any cop). This leads to a rather quick fix that won't slow
down game play with a silly rules addition.
After a character gets shot, the next time he gets a chance to get new armor
(and I don't mean stripping it off the fallen bad guys, or grabbing a suit out
of the security weapons locker) tell him that if he doesn't by new armor that
you will take a point (or more if he really got rattled) off of it if he
doesn't replace it. This would be for soft armor. In the case of Hard armor
the character should have to take it to an armorer who can fix up all the nasty
broken plates in it.
You might be thinking, this doesn't do anything but make them spend more
money. Well that's fine. There's no need to be ripping the players armor to
shreds during the middle of the fight. Few attacks will every hit it the same
place as an earily one and in Shadowrun's arealess armor there's no real reason
to degrade it.
Moving on to big guy Recoil Compensation, there really shouldn't be any
difference if the character is hip shooting or firing with one hand. Only in
the case of a properly braced weapon (you know, shoulder stock on the shoulder)
will the size and strength of the firer make any difference. Then if you really
want to give a mod use the 1 point that you get from Shock Pads.
Lastly there's the Monoround. Unfortunately, I left my Chromebook II at home
so I'll have to wait till I get it to make a response. The only thing I can
remember is that the monorounds in there had a longer monowire on them.

See Ya in Shadows,
Jason J Carter
The Nightstalker

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