From: | Jeremy Roberson <ROBERSON@***.EDU> |
---|---|
Subject: | Rule Mods |
Date: | Mon, 12 Apr 1993 22:26:41 -0700 |
all of it to persue at my leisure and let others decide if they'll use it) and
I must agree with the tail of someone's response to my comments on Huth's
rounds: Keep It Simple, Stupid. Certainly, the modifications introduced byt
Huth and others may be as accurate as possible in the way they reflect the
dynamics of whatever they are modifying, but there comes a point when the mods
are running up and down so much that a Math SPU is required to adequately
enforce those rules. If you have six PCs vs 20 NPCs with, say, 3 types of armor
and 4 types of ammo involved, the number-running slows to a crawl.
In short, rule mods are all well and good but there comes a point then
(oops, when) practicality overrides game balance and common sense and you end
up using the original rules anyway.
J Roberson
Signing Out this 12th day of April 1993