From: | Christopher Bellovary <bellovar@***.WISC.EDU> |
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Subject: | Re: anybody want a third (or fourth) arm? |
Date: | Tue, 13 Apr 1993 11:16:36 CDT |
Those would not be proper bioware. Bioware augments that
which is already there. What you are dealing with is an entirely
unexplored science, using bioware to modify a person beyond what
was originally there.
To do this - one needs to add skeletal structure that is
not original spec for a body, as well as just a slew of extra
neural and circulatory systems. Furthermore, the mind would
have to learn to use these new functions and respond correctly.
To accomplish this feat, many of the internal organs
would have to be relocated to create room for all of this new
skeletal and muscular tissue. In the game I am in - altering
the body so far outside of the norm incur a far greater body
cost than 1.2 due to the internal as well as external effects.
Futhermore - if these are to truly be part of your body,
anything put in them will still affect both your body index and
your essence rating. If not, they are not truly part of your
body and would catagorize under cyberware despite being organic.
-- CrossFire --
PostNotes:
Why is a cultured bioarm a 1.0 body cost and not a .9 ? I fail to
see the rationale behind modifying the current culturing rules.