From: | DANIEL WAISLEY <LGLUMKA@***.BITNET> |
---|---|
Subject: | lots of stuff |
Date: | Tue, 13 Apr 1993 15:05:40 -0500 |
1. melee combat
2. manipulation spells and spell defense/shielding
3. spell defense and shielding area
4. phys. ad. and shielding
1. Melee combat
this has to do with reaction, combat and who attacks when.
melee 1 attacker success
2 defender success
3 compare success
4 determine damage
5 resist damage
characters Maug - the sam - 6 bod, 17 reaction +4d6 init, melee 6
CP = 10
(muscle aug, super thyroid, cerebral boost, enhanced art
and wired 3)
Sam - the sam - 6 bod, 10 reaction +2d6 init melee 8 CP= 8
Well Maug decides to attack Sam.
init Maug = 31 Sam = 17
action 31 Maug attacks Sam
Maug melee 6 + cp 6 and gets 4 successes
Sam melee 8 + cp 4 and gets 6 successes as defender
so Sam - Who can't even act yet hurts Maug
action 21 Maug attacks Sam
Maug melee 6 + cp 6 and gets 4 successes
Sam melee 8 + cp 4 and gets 6 successes as defender
so Sam - Who can't even act YET hits Maug Again
action 17 Sam's CP regens and he attacks Maug
Sam melee 8 + CP 4 gets 7 successes
Maug melee 6 + CP 4 gets 2 successes because he was hurt
so Sam - finally got to attack knocks out Maug
on his first attack - but he was able to do much more before then
because of the system
is this assumption correct?????
2. Ok you can use spell defense and shielding vs a combat spell.
but shielding and spell def will not work vs a damaging manipultion
spell has already taken effect and the effect is coming towards
you.
ex - fireball at another mage
target # 4 body + 6 shielding and gets spell defense
Flame bomb at another mage
target is always 4 then resist with body and combat pool
with help from 1/2 impact armor - you can't use
spell defense because the spell wasn't centered on you
but rather on a point in the room.
please explain
3. is spell defense area affect?
yes - pg 132 SRII - "This is an area affect that encompasses all
characters or objects in the magicians vision the he chooses to protect.
no - same page in the example
so neddy spends 2 dice from the spell defense pool
on each of them ( total 4 dice )
spell defense becomes shielding on initiation right?
so level 0 and sorcery 6 = 6 possible shielding
and level 2 with sor 6 = 6 poss and 2 probable shielding
4. As to phys. ad. - I say give them shielding equal to their grade
just like a mage has - but only on self.
-------------------------------------------------------------------------------
Daniel Waisley Lglumka@***.grove.iup.edu --------(-- IUP FENCING
SCA - Shire of Robledol, Households - Cryptic Demesne (fencing) + Brotherhood
of Agincourt (archery),
-------------------------------------------------------------------------------
sorry for any bad grammer or spelling, etc. My mind works at 637
thoughts per minute, and my hands at 1.2 letters per second