Back to the main page

Mailing List Logs for ShadowRN

From: Jeremy Roberson <ROBERSON@***.EDU>
Subject: Psionics
Date: Wed, 14 Apr 1993 16:02:44 -0700
I know I normall complain about long posts that quote others extensively
but this is an exception. Forgive Me:


Psionics

>> C: Magic(Human Psionic)
>> D: Magic(Metahuman Psionic)

These seem pretty cheap to me. How about bumping them up to B and C
respectively?


>> Psi Points= (Willpower)+(Intelligence)+(Charisma/2) for an average of
>>around 10-13 points that are spent on abilities.

Why are you using Charisma? It seems that with the minimum attributes
you set, a minimum of 10 points is quite sufficient to grant a good
level of beginning power.


>> Astral Projection: this is simple astral projection, but with a change.
>>The maximum amount of time that the psionic can stay in Astral Space is
>>Essence+Willpower in hours instead of just Essence hours. Astral attributes
>>don't change at all from normal.
>> Point Cost: 3(grants Astral Perception too)

How about this:Projection does not grant the ability to assense without
going fully astral. The ability to assense without actually going all the way
could cost seperately. As it is now, the cost to go completely astral is a
meager 1 point-It should cost more than mere assensing.


>> Aural Masking: this is the ability of the psionic to mask his/her aura
>>at an effective Willpower "Initiate" level. This is the base, and any
Psionic
>>initiations after add their level to this base. This makes the psionic well
>>hidden to any normal mage and to most but the most powerful initiates.
>> Point cost: 4

First of all, I would call it Aura masking. Aural Masking sounds like
silence. Secondly, why let them mask themselves before becoming Initiates?
Mages can wait, so can Psionics. Finally, do they need to mask? Magic and
assensing and so forth may pick up magical energy rated by a being; do they
also pick up the psionic energy, especially since psionics and magery are
mutually exclusive? This last bit isn't a position, but rather a question any
GM will have to ask before using Psionics in a game.


>> Mind Over Body: the psionic gets several advantages from this ability.
>>They get a -1Box on all stun damage at all times. When it is actively
>>performed,this ability gets (1.5xWillpower) dice to resist stun damage instead
>>of the base Willpower. It has no drain.
>> Point cost: 1

"When it is actively performed. . ." Hmmm. Since it has no drain, is
there any reason no to do it? Assign an action type to it : Simple or Complex.
Or drop the free box and let them roll Willpower instead of Body to resist
stun damage.



Well, I have a long way to go in your post and don't want to burden
everyone else with a coplete iteration. I like the idea, especially
since you included Psionic Vampires (I also own GURPS Psionics)
But the above comments are comments only. Any one else care enough
to send the very best?



J Roberson

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.