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Mailing List Logs for ShadowRN

From: Brian Angliss <angliss@******.PSU.EDU>
Subject: Re: Psionics
Date: Wed, 14 Apr 1993 20:29:42 -0400
I figure I'll answer these as they come in.

In response to J Roberson:

I guess that the Priorities could very easily be bumped up to B/C respectively.
Originally I designed the system for a group that was very short on magic in a
heavily magical campaign, so I wanted a way to make even the worst sam capable
of psionics, so I did it this way.

I put Charisma in for the express purpose of including all the "mental" attribs.
Take it out if you think it is a little weird, which it just may be...

Astral Projection: For this, just drop off the "(Grants astral perception too)"
Makes the sucker much more expensive, dontcha think?

You're right. Aura Masking makes more sense. But the reason I made it
available to non-Initiates is that a psionic has a slightly different aura than
even a cyber/bioware dude or a magician. I always kinda figured that psionics
had always been around(at least they have in my game), so I needed a way for
them to hide their actual auras, and this ability sprang to mind. So yes, a
psionic has a different aura than anyone else if unmasked. And the powers of a
psionic radiate VERY much differently in the Astral Plane than Magic does.
Spells and such are actual entities on the Astral plane. Psionics is just the
channeling of the Astral raw energies and forming them with the Willpower to
suit the needs of the psionic. So an unmasked permanent psionic ability might
look like a whirlpool or a black holein Astral Space, centered on a person, the
psionic. Active abilities always show the true nature of the person, much like
a "mundane" looking person in Astral suddenly coming Astral to do Astral combat.

I see I should have looked at the Mind over Body more. How about adding their
Willpower to their Body to resist Stun Damage and killing off the extra box.
While I haven't really looked hard at this problem yet, this seems to make it
easier. And make it an Unconscious skill that operates all the time.

As always, these are just ideas that various problems bring up. I would really
like to hear more of this stuff, so fire away.

Brian

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