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Mailing List Logs for ShadowRN

From: David Loewenstern <loewenst@****.RUTGERS.EDU>
Subject: Re: SR PBEM Opening!!
Date: Fri, 16 Apr 1993 14:54:24 EDT
>>>>>[
Here is a character I've played in a previous game, which I'd be
interested in playing in your game. He's an initial character -- the
old game broke up before the ref ever assigned karma.

The character is SR I. Since I wrote up the character, I have
acquired SR II and the Grimoire, so if the character is accepted I can
adjust his stats and spells appropriately.

]<<<<<
-- Quincunx < 10:04:15 / Apr 16 2054>

--- character follows ---

+-----------------------------------------------------------------------+
| Jason Gollub aka Quincunx |
+-----------------------------------------------------------------------+

Mixed-race(C/N) human Hermetic mage 25 years old
Short, slight

+================================================+
| Body 2 Quick 2 Str 1 Ch 4 |
| Int 5 Will 6 Ess 6 React 3+4d6|
| Magic 6 | current fatigue:0
| Pools: Magic 6 Dodge | damage: 0
| Total Karma: 0 Current Karma: 0 |
+================================================+

Skills
Sorcery 6
Conjuring 4
Enchanting 1
Magic Theory 6
Etiquette (Academic) 1
Physical Science 1
History 1

English 6
German 5
Latin 3

Spells
stunblast 6/9 (excl,rfetish)
urban renewal 2/6 (efetish,excl)
analyze truth 3/5 (excl)
analyze device 1/4 (excl, rfetish)
clairvoyance (ext range) 1
clairaudience 1
combat sense 1/3 (efetish)
detox D 1/3 (excl)
increased reflexes 1/3 (excl)
healthy glow 1/3 (excl)
power ball 2/6 (excl, efetish)
physical mask 1
clout 5
levitate item 4/6 (efetish)
shapechange 1
fashion 1
mind probe 2/6 (efetish, excl)
toxic wave 2/6 (efetish, excl)
ice sheet 1/3 (excl)
*control machine 2/6 (efetish, excl)
*relative down 1
*det enemies, x100 1
*det indiv x1000 2/5 (rfetish, excl)
*concealment 1
*mass concealment 1

spell descriptions:

Control machine: permits the mage to unlock doors, turn off alarms, etc.
Certainly can be used to stall out a car or cause brakes to fail.
major physical change M2
physical M3
non-living only L3

Relative down: permits subject to walk on walls, ceiling, etc.
"Down" is the direction of the feet. (Seen on r.a.f.m)
major environmental S2
voluntary subject M2
touch required L2

Detect enemies, x100: Just like detect enemies, extended range,
but more extended.
analyze state M1
area S1
voluntary subject M1
area x 100 D1
touch required S1

Detect individual, x1000: Just like detect enemies, extended range,
but more extended.
simple detection L1
area M1
voluntary subject L1
area x1000 D1
touch required S1

Concealment: similar to invisibility, but operates on a different
principle. Subject becomes difficult to detect by any means, not
just visible light, but also sound, smell, etc. Similar to the
spirit ability of the same name. Add +2 for each success
to all perception checks against the subject.
realistic full sense S1
physical S2
voluntary subject M2
touch required L2

Mass Concealment: Like concealment, but an area effect.
realistic full sense S1
physical S2
voluntary subject M2
area S2


EQUIPMENT
---------
Lined Coat
House/Office (High Lifestyle, 2 mo. prepaid) = 20KY
DocWagon Gold, 1yr. = 25KY
Computer Media Hermetic Library = 113KY
Sorcery 6
Conjuring 5
Magic Theory 6
Enchanting 4
fetishes:
urban renewal 3
stunblast (reusable) 1
control thoughts 4
levitate item 4
mind probe 6
control machine 6
power ball 6
toxic wave 4
combat sense 4
det indiv (reusable) 1
analyze device (reusable) 1

spell locks: = 135KY
combat sense
increased reflexes
analyze truth

magical materials: I don't have the Grimoire with me: if I can afford
a lab, I'll have one. Balance of cash in elemental conjuring and
ritual sorcery materials

Personal credstick: (3d6*1000 - 1500)Y= 7500Y
Certified (transferrable) credstick: 1000Y
500Y Cash.

Contacts = 30KY
--------

Advisor at MITM
Street Mage
Talismonger
Combat Mage
other magical type (an enchanter?)
Street doc

Background: Quincunx was born to a lower-middle class family in Philadelphia,
which in 2027 was even poorer and more eclipsed by New York than in
1992. His significant magical aptitude and determination to get
ahead led to Penn State (still going, still cheap, mostly corporate
sponsored now) for a B.A. in Hermetic Magic, and MITM for an M.A. in
Spell Design. At this point, Quincunx is rather disenchanted with
the university life, having seen how coopted it has become,
especially in technical disciplines and magic. Furthermore, Quincunx
is a rather independent sort, and could not stomach the PhD system.
Personal independence being important to him, he has no interest in
working for the corps.

Quincunx has been in Seattle only for a few months, perhaps a year.
He chose Seattle because of its reputation as an exciting city
(because of its status as a state surrounded by foreign nations), and
because it is probably one of the best places in UCAS in which to
make one's fortune. His original goal was to set himself up as a
consulting mage, selling spells to mundanes and spell formulae to
mages. So far, though, business hasn't been very good, and he needs
a few quick scores to get himself settled. He's been involved with
only one or two small runs, but has decided that it's as good a method
of getting established as most.

Personality: Quincunx will use modern technology, but he really is
something of an antiquarian, with a real disdain for firearms,
cyberware, decking. He is especially contemptuous of decking and
virtual reality (quotes: "Astral space for mundanes," "Jerking off and
tuning out, courtesy of Fuchi.")

Magic, for him, is an art form and a scholarly activity, and not
simply a way of getting powerful. Given a million nuyen, he says he'd
probably set up a lab and spend his life designing unusual spells and
foci, and exploring metamagic. In fact, this is probably true to some
extent, but Quincunx is less a brilliant or dedicated researcher than
he likes to believe.

Quincunx is very careful about keeping up the appearance of certainty
and super-competence. He likes playing the "wise, careful, mysterious
wizard" and often seems _much_ older than he really is. He is
therefore easily manipulated by flattery.

There is still quite a bit of the small, slight, scared kid in him.
When he was a little, nerdish kid, magic was a great power trip, and
Quincunx still carries a (non-technological) chip on his shoulder
because of that.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.