From: | "Chad S. Mawson" <csm2747@************.EDU> |
---|---|
Subject: | Toyz |
Date: | Tue, 20 Apr 1993 23:49:42 CDT |
> New Ammo:
> Incendiary: Normal round, chance to ignite flammable material; 30
Nuyen/10,
> 3/36 hrs. Street Index 1
> >> But what does it do to people? You don't mean normal damage do you?
Incendiary would most likely not do anything to humans more than a normal round
White Phosphorous on the other hand...would, my players and I didn't have any
good reference material (besides this list and prior knowledge) so we didn't
discuss it.
> Napalm Gel (Igniting): Stun round, ignites when fired. Weapons Power M
burn.
> Pwr/3 (rnd dwn) = duration of burn (in rounds); 60%, 8/7 days, Street Index
2.5
> >> How much damage does the burning do?
If I use an Ingram Smartgun (7M) The round strikes and does normal Stun effect
(knockdown rules are great here) Then it burns for 2 more rounds (7/3) and does
a 7M burn wound with ONLY armor helping against it's effects.
> Napalm Gel (Non-igniting): Stun round ignites if heated. Pwr/3 (rnd dwn)
=
> duration of burn (in rounds); 45%, 5/7 days, Street Index 2
> >> Non-igniting napalm? How do you do that?
Basically the Igniting round is packed into the casing with a stable flammable
metal (magnesium) between the powder and the gel. Non-igniting doesn't.
Makes for really neat effects when somebody hoses somebody else down, knocks
them on their butt and then threatens to light a match!
> Depleted Uranium Flechette: Full and Partial Suit get 2x Ballistic,
Security
> Armor gets 1.5x Ballistic, all other Normal Ballistic. Raises Damage Code
by
> one (i.e. M to S, S to D); 300%, 15/21 days, Street Index 4
> >> Don't you mean Impact armor, not Ballistic? If not than these are even
> >> less effective than normal Flechette ammo. Oh, do they have these for
> >> Shotguns?
Normal flechettes take the best armor value and double it. In this case soft
armor (Jackets, Armanti Suits, Clothing) get shredded easier. Security and
Full/Partial have hardened plates to bounce flechettes off of.
> See Ya in Shadows,
OK. Thanks for the feedback, I already realized that the napalm burn damage
needs a little revamping. And if I didn't explain something to your (or
anybody else's) satisfaction, _PLEASE_ ask. I get much better results when I
use stuff that has been SHADOWRN tested! :-)
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| Chad Mawson *-* History Major, Nebraska Weseleyan University *-* |
| Internet e-mail: csm2747@******.nebrwesleyan.edu Lincoln, Nebraska |
| |
|-> 12. A sucking chest wound is Nature's way of telling you to slow down. <- |
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