From: | IAN <U96_JHURLEY1@******.BITNET> |
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Subject: | Threat Rating |
Date: | Tue, 20 Apr 1993 16:12:06 -0500 |
An NPC with a TR of 2-3 can't dodge for his life, while a NPC with a 5-6
TR will not only be able to dodge many attacks, but will then turn around
and be able to roll 12-14 dice against (usually in firearms) a T# of 2!.
And depending on how it is done, an NPC with a TR of 5-6 has an effective
Combat pool of 15-20!
One solution for this is to treat threat ratings as a Karma pool for the NPC.
Low level goons have a 1-3. This, combined with their generally low stats/
skills, means that the PC's will be able to take them one-on-one. Major
villains, with their Threat Ratings of 6 or so (And I did not make up that
number, that is from a published adventure. She also had wired-3 and
Firearms-6. The PC's ended manabolting her when she popped out of
cover to take down another PC.) will give the PC's a major workout. The
best part of this is that you don't have to do as much work with the published
modules.
If you don't like this, use some other system. I would like to hear comments
on this, though.
(BTW: Except for this, I am using vanilla rules from SRII, except for more meta-
humans.)