Back to the main page

Mailing List Logs for ShadowRN

From: IAN <U96_JHURLEY1@******.BITNET>
Subject: Threat Rating
Date: Tue, 20 Apr 1993 16:12:06 -0500
I find that threat ratings for NPC's are either over- or underbalancing.
An NPC with a TR of 2-3 can't dodge for his life, while a NPC with a 5-6
TR will not only be able to dodge many attacks, but will then turn around
and be able to roll 12-14 dice against (usually in firearms) a T# of 2!.
And depending on how it is done, an NPC with a TR of 5-6 has an effective
Combat pool of 15-20!

One solution for this is to treat threat ratings as a Karma pool for the NPC.
Low level goons have a 1-3. This, combined with their generally low stats/
skills, means that the PC's will be able to take them one-on-one. Major
villains, with their Threat Ratings of 6 or so (And I did not make up that
number, that is from a published adventure. She also had wired-3 and
Firearms-6. The PC's ended manabolting her when she popped out of
cover to take down another PC.) will give the PC's a major workout. The
best part of this is that you don't have to do as much work with the published
modules.

If you don't like this, use some other system. I would like to hear comments
on this, though.

(BTW: Except for this, I am using vanilla rules from SRII, except for more meta-
humans.)

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.