From: | "P. Steele" <P.C.Steele@*********.AC.UK> |
---|---|
Subject: | More on Medkits |
Date: | Fri, 23 Apr 1993 16:40:19 BST |
the medkit went something like.
Hmm, I have this medkit with an effective skill of 3.
I wonder how I could improve that rating ?
Ah ha, I know I'll take the kit to a very hot decker/technician and get
him to incorporate a biotech 6 skill chip into it. I won't need skillwires
as I never did when it effectively just had a biotech 3 skill chip in.
Technician looks at it says, Hmm I might be able to get it to work but to
work at level 6 I'll need a level 9 chip.
After speaking with a doctor friend downloading the past 200 years of medical
journals onto the chip. Taking that to the technician he gets to work on
it. After a couple of months he comes back and says. Ok I got it working,
there you go a medkit with an effective skill of 6. By the way thats 50K you
owe me.
----
As to feasabilities. Why not ? Many things in shadowrun can be improved
at a price. This is all I did.
Is it unbalancing ? Well not really it is only a level 6 after all. I'm
not completly power mad.
As to would it work ? Well as I pointed out the med kit gives an effective
skill of 3 to anyone with or without skillwires. All I did was improve on
that. Admittedly the skill chip after the decker/technician messed with it
probably wouldn't ressemble a standard skill chip. But if it did why bother
paying him in the first place, as with electronics skill 4 I'm sure I could
have installed it myself.
Well comments/flames anticipated.... I'm also ready to duck.
The Powerhouse
--
Phillip Steele |
|
P.C.Steele@***.ac.uk |