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Mailing List Logs for ShadowRN

From: Jeremy Roberson <ROBERSON@***.EDU>
Subject: Medkit 6
Date: Fri, 23 Apr 1993 10:14:52 -0700
I don't see anything wrong with a Medkit modded to have an effective skill
level of 6. Of course, one could argue that to fully utilize some of those
skills, the medkit would also require additional tools, drugs, etc. But there
is no need for Skillwires.

Let me clarify that above point. Let's say a Doctor has a skill of 6. But if
he doesn't have any tools except a survival knife, his knowledge of how much
anastesia to use, which blood vessels to clamp, and where to draw the "x" isn't
going to matter much. I know that their is a chart of "conditions" modifiers,
but I don't recal any of them taking tools into account. There should be a
limiton just how much a medit can do, but 6 sounds acceptable.

it-picking: Why "incorporate a skill-9 chip to get a 6"? I realize the numbers
averge out, but why not just buy a 6-chip and replace it?

J Roberson

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