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From: David Loewenstern <loewenst@******.RUTGERS.EDU>
Subject: Re: Karma
Date: Fri, 23 Apr 1993 15:05:42 EDT
>>>>>[
Karma is not _directly_ sellable, but the issue of the "value" of a
point of karma comes up frequently. Here are some examples:

How much does it cost to get a mage to spell lock _increase body +4_
on you (over and above the cost of the lock itself)?

When you sacrifice karma to a free spirit, what are you sacrificing?
Could an enterprising "player" spirit pay people for karma, much as a
blood bank pays homeless folks for blood? What's a reasonable rate?
(Note: "whatever the market will bear" isn't an answer unless you're
prepared to estimate the size of the supply of karma.)

An initiate quickens a spell. He then tries to quicken the same spell
a second time, but this time fails because he doesn't have enough
karma. What is the (non-game-mechanical) reason the initiate gives
for why he can't quicken the second time?

And going on in this direction...
Can your character tell how much karma s/he has left?

]<<<<<
-- Quincunx < 15:05:34 / Apr 23 2054 >

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