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From: "Jason Carter, Nightstalker" <CARTER@***.EDU>
Subject: Karma for Sale?
Date: Fri, 23 Apr 1993 13:18:58 -0700
>>I'm curious: how much is a point of karma worth?
Whatever people will pay for them.

>>1) if you were to sell a point of karma to another member, how much do you
>> charge?
Any GM who would let you get away with this should be shot and hung! I've never
seen a RPG where characters were allowed to give or sell experience to another
character, and Karma is experience.

>>2) in an average run, for every point of karma you get, how much NuYen do you
>> get? Or are karma and money inversely related?
Karma and money have nothing to do with each other. You can have high karma,
low pay adventures, low karma, low pay adventures, high karma, high pay
adventures and low karma, high pay adventures. Karma is a reward for actions,
money is, well, money.

Powerhouse noted that his GM let people spend karma to buy other people auto-
successes and rerolls. That was rather nicely handled in SRII by the creation
of the team karma pool. Don't you just love SRII?

Quincunx brought up the actually valid points of spell locks, quickenings and
(actually he forgot this) foci creation. These all take karma to use/build.
Now there is not ruling about how much a quikening or spell lock would cost.
I'd dare say it was a manner of giving a mage enough money to do it (its a
seller's market!). Foci are of course very expensive. Now you know why. The
enchanter must pust a considerable amount of karam into each focus he makes. He
then charges the customer for it. Unfortunately I don't have the Grimoire on me
so I can't say how much it would cost.

On the question of Free Spirits (the only being which can actually accept
another's karma), I doubt there is any related monetary value. Nobody is going
to sell his karma for money to some damn spirit. Now services rendered, that's
another question. Before a free spirit would use it's powers for a person it
would require karma. This could of course get to be quite expensive. Now what
the character is giving the spirit is IMHO basically part of its life
experience. I would have to look up Karma in the rulebook to be sure, but it
sounds pretty good.

>>And going on in this direction...
>>Can your character tell how much karma s/he has left?
Unless your GM whats to keep track of all the characters karma and make them
do lame things like ask him, "Do I have enough karma to raise my computer to 7
yet?" or "Will I be about to quicken this spell at force 4?"
Of course if you (the GM) want to do this, it could be quite fun. In a highly
modified AD&D campaign (no cracks please) the DM is keeping track of all the
characters experience and of a mytical "Luck" score, which is more or less like
a karma pool. When we want to use it we say, "I want to buy a reroll", "I
want to pass this roll", or "How much luck to I have left?" In most cases
he
would say, your at about 2/3's max or your at 1/4 max luck. When you asked a
question he would usually tell you about how much (in terms of fractions of max)
it would hurt you. Of course none of us knows what are max lucks are, and it's
different for each character. Sound like fun?

See Ya in Shadows,
Jason J Carter
The Nightstalker

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