From: | chuck martin <martin@***.NRLSSC.NAVY.MIL> |
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Subject: | Lvl 6 Medkit & skill chips |
Date: | Sat, 24 Apr 1993 13:05:03 CDT |
I have been on this list for two months now, and rarely post, so most
of you don't know who I am. That's fine, I hardly know on somedays.
I have been following the discussion about the Level 6 Medkit, and want
to throw my in my 2Y worth.
I agree that the decker modifying this medkit will require a Level 9
chip, in my opinion, because those chips were never intended to be modified
in such a way. Thus installing one in this kit will most likely result
in some degredation of the data stored on this chip.
I also feel that the decker must have a Level 6 in Biotech because he
would also have to know what medical tools to add into this kit, to
make it complete. As someone pointed out, a Doc with level 9 in Biotech
would be pretty useless if he only had a survival knife (or worse if he
only had his bare hands).
I think that somewhere in the tables for modifying the target number
for skill use is a modifier for lack of necessary equipment. (Or maybe
I am thinking of another game. It get's hard to keep them all seperate.)
I now have a question: How much can a single skill chip hold (in the
number of programs or MPs)? We (my gaming group) has been using the
the largest size of MPs a single skill can be as the amount of storage
space. Does anyone do (or know) differently?
Just my 2Y worth.
Harrison