From: | "David M. Girardot" <GIRARDOT@*********.EDU> |
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Subject: | Revising Decking Rules |
Date: | Sun, 25 Apr 1993 22:00:01 -0400 |
This is intended for those GM's and Srun players who like myself are
dissapointed in the limited Matrix rules available in Shadowrun.
If you are satisfied with the current rules... hit output off now.
You've been warned. :)
Okay.
My basic gripes with the current Matrix system are:
1) Reminds me too much of a dungeon crawl.
2) Too limited. Often your only options as a decker are fight or flight
with little or no options for finesse.
3) With cyberdecks, too much emphasis on the deck and not the Decker's
actual skills. Thus we have the syndrome of whosever-spendeth-most-
is-the-best; a munckin mentality if I ever saw one.
4) Having seen the Gurps system (a much more realistic and flexible system)
I know what's possible. The current rules are too much of a letdown.
What I want:
Input. Any suggestions on how to improve things. For example, if it were to
be a skills based system, what types of skills would you suggest: analysis,
searching, ic-combat, ic-design, etc.
--David
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