From: | Cookie Monster <ringwas@***********.CS.ORST.EDU> |
---|---|
Subject: | Re: Revising Decking Rules |
Date: | Sun, 25 Apr 1993 19:04:35 PDT |
> This is intended for those GM's and Srun players who like myself are
> dissapointed in the limited Matrix rules available in Shadowrun.
> If you are satisfied with the current rules... hit output off now.
> You've been warned. :)
>
> Okay.
>
> My basic gripes with the current Matrix system are:
>
> 1) Reminds me too much of a dungeon crawl.
> 2) Too limited. Often your only options as a decker are fight or flight
> with little or no options for finesse.
> 3) With cyberdecks, too much emphasis on the deck and not the Decker's
> actual skills. Thus we have the syndrome of whosever-spendeth-most-
> is-the-best; a munckin mentality if I ever saw one.
> 4) Having seen the Gurps system (a much more realistic and flexible system)
> I know what's possible. The current rules are too much of a letdown.
>
> What I want:
>
> Input. Any suggestions on how to improve things. For example, if it were to
From what I have seen, it is also too easy to get above a level ten
on things by designing better programs and chips. Also: If you
design a program yourself, you can give it to the deckers in a group,
and effectively double your survival rate (and complexity of the
situation for the GM) because they both have the ability with no
chance of loss.
-----
Stephan Ringwald
CS Technical Support
ringwas@****.cs.orst.edu
"Blake would've been proud of you, you know." . . . Vila
"I know, but then he never was very bright." . . . Avon