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Mailing List Logs for ShadowRN

From: Christopher Bellovary <bellovar@***.WISC.EDU>
Subject: Re: Matrix Rules & Skill Web - you don't NEED to bother
Date: Tue, 27 Apr 1993 09:53:35 CDT
> This is indeed much more fun. But you still rolled some dice to see if he
could
> do it. So you need a good system to do so. A quicker, faster system to solve
> questions like, are the vampires fooled, and if not, will you be able to
> disable the vampire before he can shout a warning to that mean looking
> trollvampire hiding in a dark corner? Still sounds like boring matrixcombat
> coming up.

You don't necessarily need new rules for this one, but it would help.
The reason I say this is the fact that if the GM is good at that sort of stuff,
you can set target numbers on the fly. In all honesty - we have yet to see that
skill web that everyone is complaining about in game (I think we have out of
game though). The reason being, for success tests, our GM just looks at our
applicable skills and what other skills we may have that might help out.

Essentially, the other skills serve to lower the target number of
whatever we are attempting. Now if we don't have the proper skill, he just
chooses the best skill or attribute that seems to apply, and sure he picks
what he thinks is a suitable addition to the target number, so it isn't always
set or consistent, but neither is the situation, so.... six on one hand, half
dozen on the other. Doesn't work for everyone, but it works for us.

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