From: | Hobbes Patrol Headquarters <TYGER@****.WINONA.MSUS.EDU> |
---|---|
Subject: | Re : Phyads |
Date: | Tue, 18 May 1993 13:33:09 -0500 |
Subj: Phys Adepts
>What's the point in being a physical adept other than the
>'killing hands' feature?
>It seems to me that one could create a martial artist using cyber/bioware
>with the same functions as a phy ad, and not have to blow a high priority
>on magic.
>What have I missed?
>Chris
Well, Umm... Without the books in my lap, It's hard to quote, but this'll
do in a pinch. A quick recount of BJ.
B.J. is a physical adept, who happens to be a 'rocker' (More of a blues
player really, but it's all schemantics). He's also blind. He relys
exclusively on 'Astral Perception' to get around. This results in a very
astral-oriented performance wherever he ends up playing. Without posting
the sheet, (Mainly 'cause it's not with me...) I know BJ brings in a crowd.
(Solid performer? I don't remember)
(Note, this character was made in 1st edition originally, and I made a 2nd
edition version using Shadowbeat & SR2 black)
B.J. also uses a bow, exclusively. [Zen archery... :X) ] And a GM let
me toy with the idea of getting a bike skill once. If I remember right, BJ
has increased reaction too, like 1d6 or 2d6, I can't remember offhand.
BJ is a good example of what can be done with the PhyAd. It's all in the
matter of what you do with what you can get.
-Tyger
PS : Another sleepless night. I love school...
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