From: | Matthew Ledgerwood <ledgermw@****.CANTERBURY.AC.NZ> |
---|---|
Subject: | riggers& other probs. |
Date: | Thu, 20 May 1993 20:50:43 NZS |
cog situation, this has happened to the group I play with. Before I joined they
had different characters who had become extremely powerful, meaning that no run
posed any problems for them, and they owned a cyberclinic which was making them
lots of money so they no longer needed to run. A couple of them dumped the
characters to start with new ones, but our GM made life hell for the two that
kept there characters by blowing up the cyberclinic (it was the compitition),
and generally making them have a string of bad luck. They still have very high
skill ratings, but at least they don't have the cash or contacts that they
used to.
Personally I'd dump a character who became too powerful as they get boring, but
if I were GM I'd perhaps let things go wrong. e.g. get blamed for major crimes
that they didn't do have there cyberware crap out on them, I'm sure any GM's
can think of hundreds of ways to be nasty.
Another thing I'd like to add is that the best campaign I've played in was
playing a group of college students who were wannabe shadowrunners as they have
no power, or cyberware and there skills are low, which means that roleplaying
takes a much bigger part in the campaign.